Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Fireside Chat: Revised 2024 Player’s Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 9331889" data-attributes="member: 23484"><p>I understand this position, and agree that some redundant abilities are not fun. At the same time, I don't want every single ability a character gets needs to be always useful, and part of the elegance of the system, in my view, the possibility of overlap adds pressure to be creative. </p><p></p><p>Dwarves having armor proficiency is a good example: it means that every dwarf look a bit like a fighter, even though the ability is redundant for Dwarf fighters. There are, however, other aspects of dwarfdom that do compliment a fighter (such as the extra hit points), and someone choosing to take a dwarf fighter knows that when they take it. In any case, this has been taken away in the One playtests, where the option for any character to take a feat (Lightly Armored, which gives proficiency in Light and Medium armors and Shield).</p><p></p><p>More interesting for me is the Goblin example: I think it's okay for goblins to have an ability that overlaps with Rogues, because that tells me something about the world: that goblins are generally sneaky but they don't specialize as thieves -- they are fighters, casters, whatever. But they tend not to become rogues. Those that do get cunning action, which is a benefit, just not as great a one as it is for other species. In this case, design shapes the story being told, and that is a win. </p><p></p><p>What I don't think should be possible is the subbing-out so that everything is always useful. The clearest example of this is the rule in Tasha's about substituting a tool for a racial weapon proficiency in 2024. With that rule, every Barbarian, Fighter, Paladin, and Ranger who is a Dwarf or Elf can take four additional tool proficiencies (3 for a Drow), and that, in my view, is cheesy, even for something as low-powered as a tool proficiency. Again, I am glad that this workaround is being eliminated in 2024, given what we've seen in the playtest.</p><p></p><p>All that's to say: I think redundancy is not necessarily bad, but it looks like the new material will avoid it because some people clearly do feel as you do.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9331889, member: 23484"] I understand this position, and agree that some redundant abilities are not fun. At the same time, I don't want every single ability a character gets needs to be always useful, and part of the elegance of the system, in my view, the possibility of overlap adds pressure to be creative. Dwarves having armor proficiency is a good example: it means that every dwarf look a bit like a fighter, even though the ability is redundant for Dwarf fighters. There are, however, other aspects of dwarfdom that do compliment a fighter (such as the extra hit points), and someone choosing to take a dwarf fighter knows that when they take it. In any case, this has been taken away in the One playtests, where the option for any character to take a feat (Lightly Armored, which gives proficiency in Light and Medium armors and Shield). More interesting for me is the Goblin example: I think it's okay for goblins to have an ability that overlaps with Rogues, because that tells me something about the world: that goblins are generally sneaky but they don't specialize as thieves -- they are fighters, casters, whatever. But they tend not to become rogues. Those that do get cunning action, which is a benefit, just not as great a one as it is for other species. In this case, design shapes the story being told, and that is a win. What I don't think should be possible is the subbing-out so that everything is always useful. The clearest example of this is the rule in Tasha's about substituting a tool for a racial weapon proficiency in 2024. With that rule, every Barbarian, Fighter, Paladin, and Ranger who is a Dwarf or Elf can take four additional tool proficiencies (3 for a Drow), and that, in my view, is cheesy, even for something as low-powered as a tool proficiency. Again, I am glad that this workaround is being eliminated in 2024, given what we've seen in the playtest. All that's to say: I think redundancy is not necessarily bad, but it looks like the new material will avoid it because some people clearly do feel as you do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Fireside Chat: Revised 2024 Player’s Handbook
Top