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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Faolyn" data-source="post: 9332141" data-attributes="member: 6915329"><p>Off the top of my head, I can think of Cypher System, Fabula Ultima, and Fate, where species can be either handwaved away completely or is treated as optional. I've got a couple of FitD/PbtA games where it makes no difference at all, such as (but not limited to) Root or Wicked Ones, or where your heritage abilities change from playbook to playbook, meaning there's no set mechanics (in DungeonWorld, an elf ranger gets a different racial ability than an elf druid), or where there are nonhuman playbooks but absolutely nothing stopping you from playing a nonhuman with a human playbook (such as Monster of the Week). </p><p></p><p>And, of course, you have games like GURPS or Savage Worlds, which have races, but they're templates and you can build your own, meaning your elf may be mechanically very different than mine.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9332141, member: 6915329"] Off the top of my head, I can think of Cypher System, Fabula Ultima, and Fate, where species can be either handwaved away completely or is treated as optional. I've got a couple of FitD/PbtA games where it makes no difference at all, such as (but not limited to) Root or Wicked Ones, or where your heritage abilities change from playbook to playbook, meaning there's no set mechanics (in DungeonWorld, an elf ranger gets a different racial ability than an elf druid), or where there are nonhuman playbooks but absolutely nothing stopping you from playing a nonhuman with a human playbook (such as Monster of the Week). And, of course, you have games like GURPS or Savage Worlds, which have races, but they're templates and you can build your own, meaning your elf may be mechanically very different than mine. [/QUOTE]
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WotC Fireside Chat: Revised 2024 Player’s Handbook
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