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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Chaosmancer" data-source="post: 9332629" data-attributes="member: 6801228"><p><em>Shrug </em>You might as well have asked why Gnomes don't gain proficiency in crossbows. Or why orcs don't gain proficiency in Axes.</p><p></p><p></p><p></p><p>Who is pretending? This was a great idea. Besides, swapping redundant features already existed in the 2014 PHB. If you were playing an Elf (who gets proficiency in Perception) and you took the Sailor background which gives proficiency in perception... you could swap your redundant proficiency for a new skill. If you were playing a Rogue and took the Urchin background that gave you proficiency in Thieve's Tools... you could swap your redundant proficiency for a new tool. </p><p></p><p>All they did was extend this absolutely vital rule to armor and weapons as well. But since you can't swap a longsword for any other weapon proficiency (because most weapon proficiencies come as categories) they needed you to be able to swap for something else. And tools were the least impactful option.</p><p></p><p></p><p></p><p>Oh wow, it allowed them to take a specific build path to have an 18 strength. So impressive. Certainly explains why there were so many... oh wait, I never saw almost any Mountain Dwarf Fighters. The only people I saw taking Mountain Dwarf were wizards. Specifically to be heavily armored wizards. Which wasted their strength bonus. </p><p></p><p>You are free to have been impressed by it. But Variant Humans could do the exact same thing, without wasting features. And it was only when Tasha's came out that suddenly people were so invested in the Mountain Dwarf and its ASIs. Frankly, the One DnD Dwarf is superior to the 2014 Dwarf in every metric IMO.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9332629, member: 6801228"] [I]Shrug [/I]You might as well have asked why Gnomes don't gain proficiency in crossbows. Or why orcs don't gain proficiency in Axes. Who is pretending? This was a great idea. Besides, swapping redundant features already existed in the 2014 PHB. If you were playing an Elf (who gets proficiency in Perception) and you took the Sailor background which gives proficiency in perception... you could swap your redundant proficiency for a new skill. If you were playing a Rogue and took the Urchin background that gave you proficiency in Thieve's Tools... you could swap your redundant proficiency for a new tool. All they did was extend this absolutely vital rule to armor and weapons as well. But since you can't swap a longsword for any other weapon proficiency (because most weapon proficiencies come as categories) they needed you to be able to swap for something else. And tools were the least impactful option. Oh wow, it allowed them to take a specific build path to have an 18 strength. So impressive. Certainly explains why there were so many... oh wait, I never saw almost any Mountain Dwarf Fighters. The only people I saw taking Mountain Dwarf were wizards. Specifically to be heavily armored wizards. Which wasted their strength bonus. You are free to have been impressed by it. But Variant Humans could do the exact same thing, without wasting features. And it was only when Tasha's came out that suddenly people were so invested in the Mountain Dwarf and its ASIs. Frankly, the One DnD Dwarf is superior to the 2014 Dwarf in every metric IMO. [/QUOTE]
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