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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="UngeheuerLich" data-source="post: 9332665" data-attributes="member: 59057"><p>Different thing. </p><p></p><p>That idea was terrible. Of ot was good for you, ok. I hated it. </p><p></p><p>Again, if you don't see a difference there I can't help you. </p><p></p><p>Nothing vital there. </p><p></p><p>Ok, so your experience is universal? Maybe your type of players are different than mine. I have seen several mountain dwarf fighters, barbarians and paladins... </p><p></p><p>You are free to not see clearly. </p><p></p><p>Yes. The same thing... Lets count. You start with +2 ASI (lets assume con) . Then you take Heavy armor mastery for +1 Str and take ASI at level 4 for +2 str. </p><p>Which indeed is exact the same as mountain dwarf... And you get a skill proficiency on top. And 5 more movement speed.And you did not waste your redundand armor proficiencies and weapon proficiencies. So you got a good deal... </p><p></p><p>... </p><p></p><p>... </p><p></p><p>Oh wait. What is this on the dwarven sheet... Ah a useless feature called darkvision. And poison resistance, and stonecunning. And your speed is never reduced by burden. Nah. Noone needs those features. So the human is ahead. </p><p></p><p>Yeah... people... </p><p></p><p>+1 extra str and armor proficiencies are a single feature. If you swapped it out as a whole against tool proficiencies I'd be totally ok with. Swapping 1 for 1 and keeping the extra strength bonus is just what it is. Munchkin. Just IMHO. </p><p></p><p>And I have never seen anyone ask to swap anything out. </p><p></p><p>And of course, the 2024 is superior. But that is expected given 10 years of design. Where the designers noticed that people don't always see the design intend and tend to focus on the negative sides, in this case: wasted proficiencies. </p><p></p><p>And since I compared them to the goblin redundancy with rogue, the goblin has no ability that balances the loss out. The dwarf has.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9332665, member: 59057"] Different thing. That idea was terrible. Of ot was good for you, ok. I hated it. Again, if you don't see a difference there I can't help you. Nothing vital there. Ok, so your experience is universal? Maybe your type of players are different than mine. I have seen several mountain dwarf fighters, barbarians and paladins... You are free to not see clearly. Yes. The same thing... Lets count. You start with +2 ASI (lets assume con) . Then you take Heavy armor mastery for +1 Str and take ASI at level 4 for +2 str. Which indeed is exact the same as mountain dwarf... And you get a skill proficiency on top. And 5 more movement speed.And you did not waste your redundand armor proficiencies and weapon proficiencies. So you got a good deal... ... ... Oh wait. What is this on the dwarven sheet... Ah a useless feature called darkvision. And poison resistance, and stonecunning. And your speed is never reduced by burden. Nah. Noone needs those features. So the human is ahead. Yeah... people... +1 extra str and armor proficiencies are a single feature. If you swapped it out as a whole against tool proficiencies I'd be totally ok with. Swapping 1 for 1 and keeping the extra strength bonus is just what it is. Munchkin. Just IMHO. And I have never seen anyone ask to swap anything out. And of course, the 2024 is superior. But that is expected given 10 years of design. Where the designers noticed that people don't always see the design intend and tend to focus on the negative sides, in this case: wasted proficiencies. And since I compared them to the goblin redundancy with rogue, the goblin has no ability that balances the loss out. The dwarf has. [/QUOTE]
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