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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Maxperson" data-source="post: 9334801" data-attributes="member: 23751"><p>As I said above, that wasn't an issue of the skills, but rather the number of given points at the bottom end and class/cross class. Get rid of those and the skill system blossomed.</p><p></p><p>I'm also not sure that it "really" got in the way of achieving concepts. It did get in the way, though, by slowing down part(s) of the concept.</p><p></p><p>Slightly? Pushing literally every physical skill into a single skill so that it's impossible to be better at one over another through the skill system isn't a slight generalization. It's a gross overgeneralization. Same with putting all the senses into one skill. Combing hide and move silent. And so on.</p><p></p><p>And it gets in the way of my concepts big time. And unlike 3e, I can't eventually overcome it and get to the concept. I'm stuck with it for the entire time I'm playing the PC.</p><p></p><p>It's not flavor. Wizards are arcane. Clerics are divine. You can't mix them without a house rule. Besides, if I have to house rule/change/ignore/etc. parts of my character or character creation, the game system has failed to provide a way for me to achieve my concept. Having to do what you describe there = a failure of the system to allow for a divine necromancer concept.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9334801, member: 23751"] As I said above, that wasn't an issue of the skills, but rather the number of given points at the bottom end and class/cross class. Get rid of those and the skill system blossomed. I'm also not sure that it "really" got in the way of achieving concepts. It did get in the way, though, by slowing down part(s) of the concept. Slightly? Pushing literally every physical skill into a single skill so that it's impossible to be better at one over another through the skill system isn't a slight generalization. It's a gross overgeneralization. Same with putting all the senses into one skill. Combing hide and move silent. And so on. And it gets in the way of my concepts big time. And unlike 3e, I can't eventually overcome it and get to the concept. I'm stuck with it for the entire time I'm playing the PC. It's not flavor. Wizards are arcane. Clerics are divine. You can't mix them without a house rule. Besides, if I have to house rule/change/ignore/etc. parts of my character or character creation, the game system has failed to provide a way for me to achieve my concept. Having to do what you describe there = a failure of the system to allow for a divine necromancer concept. [/QUOTE]
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