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WotC Fireside Chat: Revised 2024 Player’s Handbook
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<blockquote data-quote="Maxperson" data-source="post: 9334823" data-attributes="member: 23751"><p>That's a False Dichotomy. There is a world of space between gross overgeneralization and simulation of humanity. It's not as if the 3e skills are accurate to the real world simulations. </p><p></p><p>There is literally no difference in flavor between...</p><p></p><p>Human Wizard/Necromancer - Arcane</p><p>Level 5</p><p></p><p>5th level wizard/necromancer abilities</p><p></p><p>Cantrips: Chill Touch, Mage Hand, Poison Spray, Light</p><p>1st: Ray of Sickness, False Life, Magic Missile</p><p>2nd: Mirror Image, Ray of Enfeeblement, Cloud of Daggers</p><p>3rd: Animate Dead, Fear</p><p></p><p>And...</p><p></p><p>Human Wizard/Necromancer - Divine</p><p>Level 5</p><p></p><p>5th level wizard/necromancer abilities</p><p></p><p>Cantrips: Chill Touch, Mage Hand, Poison Spray, Light</p><p>1st: Ray of Sickness, False Life, Magic Missile</p><p>2nd: Mirror Image, Ray of Enfeeblement, Cloud of Daggers</p><p>3rd: Animate Dead, Fear</p><p></p><p>Your miniscule amount of real divine magic through the Divine Initiate feat 1) doesn't create the feel of a divine necromancer, 2) doesn't create the feel of even a divine caster, 3) has nothing to do with being a necromancer.</p><p></p><p>So basically you forced a square peg into a round hole in order to create a failed divine necromancer concept since it fails to be actually divine(clerical). </p><p></p><p>That you would be forced to push that square peg into a round hole to make a divine necromancer automatically means 5e failed to provide you with the concept. Unlike 3e which gives me several different truly divine necromancers to pick from.</p><p></p><p>One one edition provides us with the divine necromancer concept, and it's not 5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That's a white room comparison, though. Concepts and options are not simply class and subclass/prestige class alone. Feats and skills are also a part of the character options. For example, Great Weapon Master and Sentinal aren't class options for an evoker wizard. Those are warrior(not fighter) class feats. War Caster is a caster class feat. Sure you could take Great Weapon Master as an evoker or War Caster as a champion fighter, but why would you? Feats are gated by what they do for certain classes and subclasses.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9334823, member: 23751"] That's a False Dichotomy. There is a world of space between gross overgeneralization and simulation of humanity. It's not as if the 3e skills are accurate to the real world simulations. There is literally no difference in flavor between... Human Wizard/Necromancer - Arcane Level 5 5th level wizard/necromancer abilities Cantrips: Chill Touch, Mage Hand, Poison Spray, Light 1st: Ray of Sickness, False Life, Magic Missile 2nd: Mirror Image, Ray of Enfeeblement, Cloud of Daggers 3rd: Animate Dead, Fear And... Human Wizard/Necromancer - Divine Level 5 5th level wizard/necromancer abilities Cantrips: Chill Touch, Mage Hand, Poison Spray, Light 1st: Ray of Sickness, False Life, Magic Missile 2nd: Mirror Image, Ray of Enfeeblement, Cloud of Daggers 3rd: Animate Dead, Fear Your miniscule amount of real divine magic through the Divine Initiate feat 1) doesn't create the feel of a divine necromancer, 2) doesn't create the feel of even a divine caster, 3) has nothing to do with being a necromancer. So basically you forced a square peg into a round hole in order to create a failed divine necromancer concept since it fails to be actually divine(clerical). That you would be forced to push that square peg into a round hole to make a divine necromancer automatically means 5e failed to provide you with the concept. Unlike 3e which gives me several different truly divine necromancers to pick from. One one edition provides us with the divine necromancer concept, and it's not 5e. ;) That's a white room comparison, though. Concepts and options are not simply class and subclass/prestige class alone. Feats and skills are also a part of the character options. For example, Great Weapon Master and Sentinal aren't class options for an evoker wizard. Those are warrior(not fighter) class feats. War Caster is a caster class feat. Sure you could take Great Weapon Master as an evoker or War Caster as a champion fighter, but why would you? Feats are gated by what they do for certain classes and subclasses. [/QUOTE]
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