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<blockquote data-quote="pupoochi" data-source="post: 7685772" data-attributes="member: 6803829"><p><strong>Oath of the Arcane, new pally oath</strong></p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">he Oath of the Arcane is a difficult journey, having to master both the sword and the mind. More than mere warrior, these paladins share a connection to the Weave few can match. They pray to Gods of magic, not combat; they see the Weave as holy, something to be praise upon; even the chaotic force of the elements are a thing to be worship to them. Whenever evil spellcasters arise to wreak havoc, or a powerful artifact need to be retrieve, or destro; or simply when muscle is not all that is needed, the people can count on them. They are called mageblade, arcane champion and even elemental warrior. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Tenets of the Arcane</strong></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Whatever people call them, they practically follows the same generic principles: </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Confront the wicked:</strong> magic is a tool but it must be use wisely, and with moderation. Fight those who use it to conquer, defile, or to cheat death itself. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Learn all you can:</strong> knowledge is power, to be able to fight your ennemies you must understand them. fighting skills are good, but mastery of other skills is also precious.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Shelter the Weave:</strong> oppose all organisations, or individuals who wishes to interfere, control, or destroy the very fabric of Magic.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Broaden your horison:</strong> do not fear the others sources of Magic; like the raw powers of the elements, of the supernatural world, or the mysterious wonders or the Mind, cause the Weave connect them all.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Oath of the Arcane</strong></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Oath Spells</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">lvl 1: Magic Missile, Shield</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">lvl 2: Misty Steps, Scorching Ray</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">lvl 3: Counterspell, Protection from Energy</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">lvl 4: Dimension Door, Fire Shield</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">lvl 5: Destructive Wave, Wall of Force</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Level 3:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Elemental Smite:</strong> when you use Divine Smite, or Improved Divine Smite, you choose to deal any energy types of damage (acid, cold, fire, lightning or thunder) instead of radiant damage. Undead and fiends take no extra damage for elemental smites as they do for radiant divine smites. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Channel Divinty:</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Infuse Weapon: as an action, you can imbue one weapon that you are holding with magic energy, using your channel divinity. For 1 minute, your weapon effectively gain a "+1" magic bonus. If the weapon is not already magical, it's become magical for the duration. If the weapon is already magical, you add "+1" to the weapon, to a maximum of "+3". Finely, the weapon emit lights as a torch.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Eldritch Ward: as a reaction, when you are hit by an energy (acid, cold, fire, lightning or thunder) attack or spell damage, you can use your channel divinity to grant you resistance against the damage.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Sense Magic:</strong> when you use your Divine Sense, you may feel the presence of magic in the air. This feature works as if you cast a <em>detect magic</em> spell using your Divine Sense uses. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Level 7:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Aura of Power:</strong> you and friendly creatures within 10 feet gain a +1 bonus on their spell's DC, and add your proficiency bonus on the CONSTITUTION saving throw to maintain concentration when taking damage. At level 18 the range of this aura increases to 30 feet.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Level 15:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Arcane Recovery: </strong>you have learned to regain some of your magical energy by meditating on the Weave. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than a quarter of your paladin level (rounded up), and none of the slots can be of 5th level. </span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Level 20:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Magic Incarnate: </strong>you have reach the pinacle of your art, a true exemple of might and magic. As an action, you can emanate an aura of pure magic. For 1 minute, crackling magical energy forms a shimmering barrier around you and remains for the duration, moving with you. The barrier act as a<em>Globe of Invulnerability</em> spell with the exceptions note above. The aura sheds bright light in a 25 feet radius and dim light for another 25 feet beyong that. Once you use this feature, you can't use it again until you finish a long rest.</span></span></p></blockquote><p></p>
[QUOTE="pupoochi, post: 7685772, member: 6803829"] [b]Oath of the Arcane, new pally oath[/b] [COLOR=#000000][FONT=Open Sans]he Oath of the Arcane is a difficult journey, having to master both the sword and the mind. More than mere warrior, these paladins share a connection to the Weave few can match. They pray to Gods of magic, not combat; they see the Weave as holy, something to be praise upon; even the chaotic force of the elements are a thing to be worship to them. Whenever evil spellcasters arise to wreak havoc, or a powerful artifact need to be retrieve, or destro; or simply when muscle is not all that is needed, the people can count on them. They are called mageblade, arcane champion and even elemental warrior. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Tenets of the Arcane[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Whatever people call them, they practically follows the same generic principles: [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Confront the wicked:[/B] magic is a tool but it must be use wisely, and with moderation. Fight those who use it to conquer, defile, or to cheat death itself. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Learn all you can:[/B] knowledge is power, to be able to fight your ennemies you must understand them. fighting skills are good, but mastery of other skills is also precious.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Shelter the Weave:[/B] oppose all organisations, or individuals who wishes to interfere, control, or destroy the very fabric of Magic.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Broaden your horison:[/B] do not fear the others sources of Magic; like the raw powers of the elements, of the supernatural world, or the mysterious wonders or the Mind, cause the Weave connect them all.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Oath of the Arcane[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Oath Spells[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] lvl 1: Magic Missile, Shield lvl 2: Misty Steps, Scorching Ray lvl 3: Counterspell, Protection from Energy lvl 4: Dimension Door, Fire Shield lvl 5: Destructive Wave, Wall of Force[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Level 3:[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Elemental Smite:[/B] when you use Divine Smite, or Improved Divine Smite, you choose to deal any energy types of damage (acid, cold, fire, lightning or thunder) instead of radiant damage. Undead and fiends take no extra damage for elemental smites as they do for radiant divine smites. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Channel Divinty:[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Infuse Weapon: as an action, you can imbue one weapon that you are holding with magic energy, using your channel divinity. For 1 minute, your weapon effectively gain a "+1" magic bonus. If the weapon is not already magical, it's become magical for the duration. If the weapon is already magical, you add "+1" to the weapon, to a maximum of "+3". Finely, the weapon emit lights as a torch.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Eldritch Ward: as a reaction, when you are hit by an energy (acid, cold, fire, lightning or thunder) attack or spell damage, you can use your channel divinity to grant you resistance against the damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Sense Magic:[/B] when you use your Divine Sense, you may feel the presence of magic in the air. This feature works as if you cast a [I]detect magic[/I] spell using your Divine Sense uses. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Level 7:[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Aura of Power:[/B] you and friendly creatures within 10 feet gain a +1 bonus on their spell's DC, and add your proficiency bonus on the CONSTITUTION saving throw to maintain concentration when taking damage. At level 18 the range of this aura increases to 30 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Level 15:[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Arcane Recovery: [/B]you have learned to regain some of your magical energy by meditating on the Weave. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than a quarter of your paladin level (rounded up), and none of the slots can be of 5th level. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]Level 20:[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Magic Incarnate: [/B]you have reach the pinacle of your art, a true exemple of might and magic. As an action, you can emanate an aura of pure magic. For 1 minute, crackling magical energy forms a shimmering barrier around you and remains for the duration, moving with you. The barrier act as a[I]Globe of Invulnerability[/I] spell with the exceptions note above. The aura sheds bright light in a 25 feet radius and dim light for another 25 feet beyong that. Once you use this feature, you can't use it again until you finish a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [/QUOTE]
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