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WotC Game Day - Anyone play?
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<blockquote data-quote="genshou" data-source="post: 3161220" data-attributes="member: 13164"><p>My group breezed through the adventure and everyone had a blast. There were some good rolls all around, and a full house helped a lot. The party Wizard grew frustrated that all his offensive spells were fire and therefore useless during the majority of the encounters, and everyone disliked the fact that nobody had Precise Shot. That especially hurt the Wizard, who was almost always against an opponent in melee.</p><p></p><p>I didn't remember how turn resistance worked, so I just let the Cleric turn the flameskull since he got a good roll on the d20. The Wizard was smart enough to prepare Enlarge Person, so the Fighter was able to grapple with it as it cowered and smash it against the wall until it broke.</p><p></p><p>The party Rogue cracked the door to the library open and rolled well enough on Hide to sneak up next to Arevar without being spotted, and as he attacked the other PCs charged. I used a surprise round and Arevar went down in two hits, one of which was a Sneak Attack. The magma hurler quickly went down in the first round, since it had already taken damage during the surprise round.</p><p></p><p>The hellcat nearly mauled the Paladin to death, but they took it down without anyone falling unconscious. The party had a hard time with the fight since the cat won initiative and blocked the space right in front of the door, but the Fighter took AoO every round to allow everyone else a chance to run past and get behind the thing. What a trooper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the end, everyone had fun despite the sub-optimal character builds, and would be willing to play again, especially since outside of the "official" adventure I would let them do a bit of retconning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="genshou, post: 3161220, member: 13164"] My group breezed through the adventure and everyone had a blast. There were some good rolls all around, and a full house helped a lot. The party Wizard grew frustrated that all his offensive spells were fire and therefore useless during the majority of the encounters, and everyone disliked the fact that nobody had Precise Shot. That especially hurt the Wizard, who was almost always against an opponent in melee. I didn't remember how turn resistance worked, so I just let the Cleric turn the flameskull since he got a good roll on the d20. The Wizard was smart enough to prepare Enlarge Person, so the Fighter was able to grapple with it as it cowered and smash it against the wall until it broke. The party Rogue cracked the door to the library open and rolled well enough on Hide to sneak up next to Arevar without being spotted, and as he attacked the other PCs charged. I used a surprise round and Arevar went down in two hits, one of which was a Sneak Attack. The magma hurler quickly went down in the first round, since it had already taken damage during the surprise round. The hellcat nearly mauled the Paladin to death, but they took it down without anyone falling unconscious. The party had a hard time with the fight since the cat won initiative and blocked the space right in front of the door, but the Fighter took AoO every round to allow everyone else a chance to run past and get behind the thing. What a trooper. :) In the end, everyone had fun despite the sub-optimal character builds, and would be willing to play again, especially since outside of the "official" adventure I would let them do a bit of retconning. :D [/QUOTE]
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