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<blockquote data-quote="DEFCON 1" data-source="post: 8969613" data-attributes="member: 7006"><p>I'd be perfectly fine with the "Mixed Ancestry" species gaining two mechanics from one species and two from the other to create a so-called "unique" mechanical make-up for this mixed character. Because quite frankly all the species mechanics are so blah and unimpressive anyways that the idea that anyone could actual "maximize" the selection to make something "overpowered" with species mechanics is laughable in my opinion.</p><p></p><p>At best you get four piddly little mechanics that are subsumed underneath mounds and mounds of class mechanics... barely getting used because characters are using all the crap their classes give them... or being so inconsequential that they couldn't represent anything of an actual species if it tried. Which of course is also why I don't think the game suffers if they DON'T put species feature mixing and matching in the 2024E PHB (or especially why half-elves and half-orcs have to have their own unique species write-up and mechanics in the book.)</p><p></p><p>"My dwarf can't feel like a dwarf unless I have double proficiency in History to identify rocks!"</p><p></p><p>"Oh really? I guess that means my Human Bard must feel like a dwarf then, cause that's the exact same mechanic I have. Apparently your dwarf ain't much of a dwarf if my Human does exactly what you do... and in fact does it better, because I get double proficiency in History to EVERYTHING related to dwarf culture, not just stonework. I guess I'm even a better dwarf than you are!"</p><p></p><p>"If I can't have proficiency in Perception, my elf can't be an elf!"</p><p></p><p>"I guess every single member of the party must be elves then, because we ALL took proficiency in Perception."</p><p></p><p>As far as I'm concerned... this is precisely why none of the mechanics for mixed ancestries should ever be considered a big deal or at all important. Because they do practically nothing that isn't doubled up by any number of other class or game features that do the same mechanical things. So they do not actually distinguish these species as individual things at all.</p><p></p><p>Your gnome PC will feel like a gnome PC because you <em>roleplayed</em> it like a gnome, not because you received a Minor Illusion cantrip that you wrote on your character sheet that you never actually use because there are two other party members that have even better illusion spells then you do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8969613, member: 7006"] I'd be perfectly fine with the "Mixed Ancestry" species gaining two mechanics from one species and two from the other to create a so-called "unique" mechanical make-up for this mixed character. Because quite frankly all the species mechanics are so blah and unimpressive anyways that the idea that anyone could actual "maximize" the selection to make something "overpowered" with species mechanics is laughable in my opinion. At best you get four piddly little mechanics that are subsumed underneath mounds and mounds of class mechanics... barely getting used because characters are using all the crap their classes give them... or being so inconsequential that they couldn't represent anything of an actual species if it tried. Which of course is also why I don't think the game suffers if they DON'T put species feature mixing and matching in the 2024E PHB (or especially why half-elves and half-orcs have to have their own unique species write-up and mechanics in the book.) "My dwarf can't feel like a dwarf unless I have double proficiency in History to identify rocks!" "Oh really? I guess that means my Human Bard must feel like a dwarf then, cause that's the exact same mechanic I have. Apparently your dwarf ain't much of a dwarf if my Human does exactly what you do... and in fact does it better, because I get double proficiency in History to EVERYTHING related to dwarf culture, not just stonework. I guess I'm even a better dwarf than you are!" "If I can't have proficiency in Perception, my elf can't be an elf!" "I guess every single member of the party must be elves then, because we ALL took proficiency in Perception." As far as I'm concerned... this is precisely why none of the mechanics for mixed ancestries should ever be considered a big deal or at all important. Because they do practically nothing that isn't doubled up by any number of other class or game features that do the same mechanical things. So they do not actually distinguish these species as individual things at all. Your gnome PC will feel like a gnome PC because you [I]roleplayed[/I] it like a gnome, not because you received a Minor Illusion cantrip that you wrote on your character sheet that you never actually use because there are two other party members that have even better illusion spells then you do. [/QUOTE]
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