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General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Get Rid of the Tactical Encounter Format
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3944131" data-attributes="member: 5143"><p>I actually really like this format. It seems that it could use some better organization, however. They need to be more consistent in which area they give what information in. They are at about 90% for this but if they split it correctly, it should be fine.</p><p></p><p>The way it should work for the most part is that you start with the description of the room which is in the main adventure. It says "This room is 20 x 20 and there is a waterfall in the eastern corner. Encounter 9a is here". Then you go to Encounter 9a which promptly has boxed text describing the monster and its appearance. It also has a map of the area, a list of hazards and obstacles in the area that matter for combat and all the stat blocks for the monsters along with their equipment.</p><p></p><p>Then as soon as initiative is done then you flip back to the room description for any other treasure that the PCs can find that wasn't the equipment of the enemies along with any secret passages or exits from the room.</p><p></p><p>The only time I find the format is kind of annoying is when you have a non-standard group of people who insist on derailing the "average" way of finishing an adventure. Those who start looking for the treasure in the room before the battle is over. Those who start searching for secret passages in the middle of combat. Those groups that sneak into rooms invisibly and cast hold monster on the enemy before it knows they are there, etc.</p><p></p><p>However, other than a few times where I had to improvise and do some page flipping due to PCs doing the unexpected (and it was easy to do, I just use a scrap piece of paper to bookmark both the room description and the current encounter) it is MUCH better than the previous format.</p><p></p><p>I like knowing that the map of the area always has a big coloured box around it, bringing my eyes to it. I like knowing that the effects of all to obstacles and hazards are written right beside it. I like having the monsters stats on the same page (or 2 page spread) as the map and the tactics. It allows me to keep the book open to just those two pages and have all the information I need to run the battle in an easy to read format.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3944131, member: 5143"] I actually really like this format. It seems that it could use some better organization, however. They need to be more consistent in which area they give what information in. They are at about 90% for this but if they split it correctly, it should be fine. The way it should work for the most part is that you start with the description of the room which is in the main adventure. It says "This room is 20 x 20 and there is a waterfall in the eastern corner. Encounter 9a is here". Then you go to Encounter 9a which promptly has boxed text describing the monster and its appearance. It also has a map of the area, a list of hazards and obstacles in the area that matter for combat and all the stat blocks for the monsters along with their equipment. Then as soon as initiative is done then you flip back to the room description for any other treasure that the PCs can find that wasn't the equipment of the enemies along with any secret passages or exits from the room. The only time I find the format is kind of annoying is when you have a non-standard group of people who insist on derailing the "average" way of finishing an adventure. Those who start looking for the treasure in the room before the battle is over. Those who start searching for secret passages in the middle of combat. Those groups that sneak into rooms invisibly and cast hold monster on the enemy before it knows they are there, etc. However, other than a few times where I had to improvise and do some page flipping due to PCs doing the unexpected (and it was easy to do, I just use a scrap piece of paper to bookmark both the room description and the current encounter) it is MUCH better than the previous format. I like knowing that the map of the area always has a big coloured box around it, bringing my eyes to it. I like knowing that the effects of all to obstacles and hazards are written right beside it. I like having the monsters stats on the same page (or 2 page spread) as the map and the tactics. It allows me to keep the book open to just those two pages and have all the information I need to run the battle in an easy to read format. [/QUOTE]
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WotC: Get Rid of the Tactical Encounter Format
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