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General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Get Rid of the Tactical Encounter Format
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<blockquote data-quote="KarinsDad" data-source="post: 3944167" data-attributes="member: 2011"><p>That's one of the problems. Even when they are consistent, it is still not always split "correctly".</p><p></p><p>For example in EotLQ, "Features of the Area" like illumination level and such are in the tactical section.</p><p></p><p>If one wanted two sections, information like this should be in the descriptive section. When the DM has to flip from the descriptive section to the tactical section in order to tell the players what they see, it a) gives clues to the players that an encounter is about to start, and b) slows and breaks the flow of the game.</p><p></p><p></p><p>The main problem with segregating the two sections is that the DM has to flip back and forth in order to quickly understand the situation and explain it to the players.</p><p></p><p>For example, the tactical section typically has the map along with the tactics of the NPCs and the starting locations of the NPCs. If the DM is describing the room and does not know the starting locations, he has to flip back to the map in order to find out where the NPCs are.</p><p></p><p></p><p>I agree that this format is slightly better than RttToEE, but not by much. Flipping back 10 pages is nearly as much of a pain as flipping back 100 pages. 3x5 cards can be used as placeholders in either case.</p><p></p><p>But, neither of these is as efficient as having all of the information on 1 to 3 consecutive pages.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3944167, member: 2011"] That's one of the problems. Even when they are consistent, it is still not always split "correctly". For example in EotLQ, "Features of the Area" like illumination level and such are in the tactical section. If one wanted two sections, information like this should be in the descriptive section. When the DM has to flip from the descriptive section to the tactical section in order to tell the players what they see, it a) gives clues to the players that an encounter is about to start, and b) slows and breaks the flow of the game. The main problem with segregating the two sections is that the DM has to flip back and forth in order to quickly understand the situation and explain it to the players. For example, the tactical section typically has the map along with the tactics of the NPCs and the starting locations of the NPCs. If the DM is describing the room and does not know the starting locations, he has to flip back to the map in order to find out where the NPCs are. I agree that this format is slightly better than RttToEE, but not by much. Flipping back 10 pages is nearly as much of a pain as flipping back 100 pages. 3x5 cards can be used as placeholders in either case. But, neither of these is as efficient as having all of the information on 1 to 3 consecutive pages. [/QUOTE]
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WotC: Get Rid of the Tactical Encounter Format
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