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General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Get Rid of the Tactical Encounter Format
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<blockquote data-quote="Dykstrav" data-source="post: 3951415" data-attributes="member: 40522"><p>I really dislike the new format, mostly because it's an insane amount of superfluous, useless detail for most encounters. </p><p></p><p>That much detail might be nice for the climax of the adventure where you're fighting the necromancer, his dracolich ally, and hordes of demonic minions atop a flaming tower in the Abyss. For something like an encounter with three goblins in a 20 x 20 chamber in a typical dungeon, it's a waste of space. Honestly, I'd rather get a five-sentence blurb than slog through a two-page spread of an encounter that's being jazzed up.</p><p></p><p>I don't even want to get started with <em>Expedition to Castle Ravenloft</em>. A 3.5 remake of the classic <em>I6 Ravenloft</em> was the one product that I wished would get made and I've never gotten over the disappointment. I thought there was no possible way that <em>Ravenloft</em> could be screwed up, but the confusing layout and shameless plot coupons made me sick. Whoever thought of reducing Donavich and Madam Eva to combat encounters deserves a firm punch in the throat.</p><p></p><p>On a more constructive note, I love the format of <em>Rappan Athuk Reloaded</em>. It's presented in three seperate books: one is just the maps, one is just the monsters, and one is the actual room descriptions/monster tactics and the like. It's a breeze to run. Really, big adventures should use a format more like this in my opinion.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3951415, member: 40522"] I really dislike the new format, mostly because it's an insane amount of superfluous, useless detail for most encounters. That much detail might be nice for the climax of the adventure where you're fighting the necromancer, his dracolich ally, and hordes of demonic minions atop a flaming tower in the Abyss. For something like an encounter with three goblins in a 20 x 20 chamber in a typical dungeon, it's a waste of space. Honestly, I'd rather get a five-sentence blurb than slog through a two-page spread of an encounter that's being jazzed up. I don't even want to get started with [I]Expedition to Castle Ravenloft[/I]. A 3.5 remake of the classic [I]I6 Ravenloft[/I] was the one product that I wished would get made and I've never gotten over the disappointment. I thought there was no possible way that [I]Ravenloft[/I] could be screwed up, but the confusing layout and shameless plot coupons made me sick. Whoever thought of reducing Donavich and Madam Eva to combat encounters deserves a firm punch in the throat. On a more constructive note, I love the format of [I]Rappan Athuk Reloaded[/I]. It's presented in three seperate books: one is just the maps, one is just the monsters, and one is the actual room descriptions/monster tactics and the like. It's a breeze to run. Really, big adventures should use a format more like this in my opinion. [/QUOTE]
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WotC: Get Rid of the Tactical Encounter Format
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