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WotC: Goodbye, Loren Greenwood, hello Greg Leeds
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<blockquote data-quote="Sanguinemetaldawn" data-source="post: 4124159" data-attributes="member: 23390"><p>Well, then the success of the company oddly correlates to gamers in charge. Such as the mid-80s when Gygax convinced the lender to give him control of the campany, it did so, then he turned the company around from near bankruptcy to financial success.</p><p></p><p>And while the company may have come about via luck, serendipity, whatever you want to call it, it was also an unbroken success for years running. Gary started a company in his basement, recognized a market, risked capital on products he sold to the market, building a company from his basement into one with dozens of employees. Most people define that as business success.</p><p></p><p></p><p>See, I am trying to understand your position. And if D&D wasn't a success when Gary or Peter was in charge, then either you are saying D&D was a success under Lorraine and Hasbro, or you are saying that D&D was never a <em>bona fide </em> success. Since Lorraine Williams drove the company into bankruptcy, and we have 3 editions in 9 years with Hasbro, I just can't see the first.</p><p></p><p>So the alternative is that D&D was never a genuine success.</p><p></p><p>I am interested in hearing your definition of success. Does there have to be a written business plan that a bank or other 3rd party agrees to finance? Does it have to be a market one was not personally involved in before? Does it have to involve taking shares in a pre-existing market, not recognizing a whole new market?</p><p></p><p></p><p></p><p>It also seems as if you are conflating financial success of the company with employee satisfaction. The waves of layoffs are forgotten by no-one, I am sure, but my original argument was regarding the business, bottom-line success of the company, not employee satisfaction. </p><p></p><p>Its true that I am assuming some correlation between success of the company and "success of the game", however you choose to define it, because financial success generally comes from sales. Sales translate to increased visibility, increased marketshare and audience, or at the very least, increased valuation.</p><p></p><p>Generally, I don't see the business failure of a game as success for the game in broader terms.</p><p></p><p></p><p>Anyway, given the history of success and failure, if I had to choose between a gamer running the company and a non-gamer, I would choose the gamer, assuming he/she wasn't some fool.</p></blockquote><p></p>
[QUOTE="Sanguinemetaldawn, post: 4124159, member: 23390"] Well, then the success of the company oddly correlates to gamers in charge. Such as the mid-80s when Gygax convinced the lender to give him control of the campany, it did so, then he turned the company around from near bankruptcy to financial success. And while the company may have come about via luck, serendipity, whatever you want to call it, it was also an unbroken success for years running. Gary started a company in his basement, recognized a market, risked capital on products he sold to the market, building a company from his basement into one with dozens of employees. Most people define that as business success. See, I am trying to understand your position. And if D&D wasn't a success when Gary or Peter was in charge, then either you are saying D&D was a success under Lorraine and Hasbro, or you are saying that D&D was never a [I]bona fide [/I] success. Since Lorraine Williams drove the company into bankruptcy, and we have 3 editions in 9 years with Hasbro, I just can't see the first. So the alternative is that D&D was never a genuine success. I am interested in hearing your definition of success. Does there have to be a written business plan that a bank or other 3rd party agrees to finance? Does it have to be a market one was not personally involved in before? Does it have to involve taking shares in a pre-existing market, not recognizing a whole new market? It also seems as if you are conflating financial success of the company with employee satisfaction. The waves of layoffs are forgotten by no-one, I am sure, but my original argument was regarding the business, bottom-line success of the company, not employee satisfaction. Its true that I am assuming some correlation between success of the company and "success of the game", however you choose to define it, because financial success generally comes from sales. Sales translate to increased visibility, increased marketshare and audience, or at the very least, increased valuation. Generally, I don't see the business failure of a game as success for the game in broader terms. Anyway, given the history of success and failure, if I had to choose between a gamer running the company and a non-gamer, I would choose the gamer, assuming he/she wasn't some fool. [/QUOTE]
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