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WotC: Goodbye, Loren Greenwood, hello Greg Leeds
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<blockquote data-quote="WayneLigon" data-source="post: 4124202" data-attributes="member: 3649"><p>I am saying that D&D's sucess was the result of things beyond the control of any company; luck, for lack of a better word. No-one can say what will and will not 'catch on'. Who knew that Titanic of all things would go on to become a billion-dollar film? Who would have thought that Dan Brown, a previous mid-list author at best, would produce a book that had the reach and sucess of <em>The Da Vinci Code</em>? It was simple luck that D&D was a sucess with gamers at the helm; that fact of them being gamers rather than businessmen has nothing to do with it.</p><p></p><p>One also doesn't need to look at Williams or the Blumes as a case of what happens when business people get control of a company. The Blumes were an aberration; one might even not call them 'businessmen' since a real businessman doesn't treat a company like his own personal ATM, which from all descriptions is just what the Blumes did. They constructed things so they were not answerable to anyone but themselves, which is a recipe for disaster. It's an example of a poorly-run, sick company.</p><p></p><p>2 (I guess you count 3.5 as a seperate edition, which I don't think should be done) editions in 9 years with Hasbro is more like par for the course and in fact is rather conservative; the whole 'ten years between editions' that occured previously is what happens when a company doesn't listen to it's customers. It was an aberration, something that doesn't normally occur. I think if things had gone as they should, we'd have seen a cleaned-up AD&D in about 1984, 1985, then a much richer edition in 1990, something closer to what 3E is like. By now, we should be well into 5E and probably speculating on what 6E will be like.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4124202, member: 3649"] I am saying that D&D's sucess was the result of things beyond the control of any company; luck, for lack of a better word. No-one can say what will and will not 'catch on'. Who knew that Titanic of all things would go on to become a billion-dollar film? Who would have thought that Dan Brown, a previous mid-list author at best, would produce a book that had the reach and sucess of [I]The Da Vinci Code[/I]? It was simple luck that D&D was a sucess with gamers at the helm; that fact of them being gamers rather than businessmen has nothing to do with it. One also doesn't need to look at Williams or the Blumes as a case of what happens when business people get control of a company. The Blumes were an aberration; one might even not call them 'businessmen' since a real businessman doesn't treat a company like his own personal ATM, which from all descriptions is just what the Blumes did. They constructed things so they were not answerable to anyone but themselves, which is a recipe for disaster. It's an example of a poorly-run, sick company. 2 (I guess you count 3.5 as a seperate edition, which I don't think should be done) editions in 9 years with Hasbro is more like par for the course and in fact is rather conservative; the whole 'ten years between editions' that occured previously is what happens when a company doesn't listen to it's customers. It was an aberration, something that doesn't normally occur. I think if things had gone as they should, we'd have seen a cleaned-up AD&D in about 1984, 1985, then a much richer edition in 1990, something closer to what 3E is like. By now, we should be well into 5E and probably speculating on what 6E will be like. [/QUOTE]
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