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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
WotC Greg: 4E Campaign Report Part 2
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<blockquote data-quote="WotC_GregB" data-source="post: 4132214" data-attributes="member: 56417"><p>Mostly because the alignments felt so static. The creature's purpose felt defined by its alignment and its lore—this being especially true of creatures adopted from other mythology (like angels). I still felt comfortable repurposing some creatures, but I kept mostly away from those emblematic good creatures. The story text and description of the angel of vengeance, however, I guess made it slip into the purpose I needed it to fill, regardless of alignment.</p><p></p><p></p><p></p><p>I knew what I was getting into when I planned the encounter. On the other hand, it was also a test, and I wasn't quite sure how it would go. In Chris Perkins's game, our group of seven PCs faced off against a solo dragon (a black dragon, incidentally), which was 5 or 6 levels higher than us. Seeing how that battle went, I wanted to push the mechanics a little bit further and see how effectively one could run this kind of encounter. An interesting observation I made was that as the encounters get harder, characters behave more according to their role (striker, defender, controller, etc.). For instance, it became absolutely necessary for the paladin to be drawing the angel's ire in that fight, otherwise it likely would have been a TPK. The point is, I'm still trying to test the limits of the game system to see what variations on traditional level-equivalent encounters are possible.</p></blockquote><p></p>
[QUOTE="WotC_GregB, post: 4132214, member: 56417"] Mostly because the alignments felt so static. The creature's purpose felt defined by its alignment and its lore—this being especially true of creatures adopted from other mythology (like angels). I still felt comfortable repurposing some creatures, but I kept mostly away from those emblematic good creatures. The story text and description of the angel of vengeance, however, I guess made it slip into the purpose I needed it to fill, regardless of alignment. I knew what I was getting into when I planned the encounter. On the other hand, it was also a test, and I wasn't quite sure how it would go. In Chris Perkins's game, our group of seven PCs faced off against a solo dragon (a black dragon, incidentally), which was 5 or 6 levels higher than us. Seeing how that battle went, I wanted to push the mechanics a little bit further and see how effectively one could run this kind of encounter. An interesting observation I made was that as the encounters get harder, characters behave more according to their role (striker, defender, controller, etc.). For instance, it became absolutely necessary for the paladin to be drawing the angel's ire in that fight, otherwise it likely would have been a TPK. The point is, I'm still trying to test the limits of the game system to see what variations on traditional level-equivalent encounters are possible. [/QUOTE]
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