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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
WotC Greg: 4E Campaign Report Part 2
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<blockquote data-quote="Ipissimus" data-source="post: 4132572" data-attributes="member: 41514"><p>I disagree that Raise Dead should be completely struck from the game. Having a character sacrifice themselves for the greater good is one thing, suddenly finding yourself dead and out of the game because of a few unlucky dice rolls is a shuddering anticlimax that will leave a bad taste in your player's mouths.</p><p></p><p>I know what Greg means about 3E angels, though. I remember running Bastion of Broken Souls the trouble a certain section gave me where the adventure called for the party to fight a Solar and a Planetar to the death by DM fiat. Reading the adventure, I knew that there was no way my players were going to go for it. And they didn't, they flat out refused to fight the Angels despite the fact that the universe might fall apart if they didn't. To move the game along, I had to go against the adventure and let them talk the Solar around. The most unbelieveable thing in the whole senario was that the Solar, a being of pure good with an int and wis somewhere in the stratosphere, would fight a group dedicated to saving the multiverse. It's more likely to sacrifice itself for the greater good than combat a friend in such dire need.</p><p></p><p>Anyway, looking at the Black Dragon's stats, and what people have posted, I reckon that those who defeated that dragon used superior tactics, got some lucky rolls in and the DM had bunches of bad luck. If your wizard had picked Acid Arrow instead of Sleep, you were proper stuffed, assuming the wizard beat the thing's will.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4132572, member: 41514"] I disagree that Raise Dead should be completely struck from the game. Having a character sacrifice themselves for the greater good is one thing, suddenly finding yourself dead and out of the game because of a few unlucky dice rolls is a shuddering anticlimax that will leave a bad taste in your player's mouths. I know what Greg means about 3E angels, though. I remember running Bastion of Broken Souls the trouble a certain section gave me where the adventure called for the party to fight a Solar and a Planetar to the death by DM fiat. Reading the adventure, I knew that there was no way my players were going to go for it. And they didn't, they flat out refused to fight the Angels despite the fact that the universe might fall apart if they didn't. To move the game along, I had to go against the adventure and let them talk the Solar around. The most unbelieveable thing in the whole senario was that the Solar, a being of pure good with an int and wis somewhere in the stratosphere, would fight a group dedicated to saving the multiverse. It's more likely to sacrifice itself for the greater good than combat a friend in such dire need. Anyway, looking at the Black Dragon's stats, and what people have posted, I reckon that those who defeated that dragon used superior tactics, got some lucky rolls in and the DM had bunches of bad luck. If your wizard had picked Acid Arrow instead of Sleep, you were proper stuffed, assuming the wizard beat the thing's will. [/QUOTE]
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WotC Greg: 4E Campaign Report Part 2
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