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D&D Older Editions, OSR, & D&D Variants
WotC Greg: 4E Campaign Report Part 2
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<blockquote data-quote="Goobermunch" data-source="post: 4132654" data-attributes="member: 10516"><p>Having played a WoW druid, and read some of the recent hints about the class, I can imagine. By the way, this is not intended to say that "OMG, 4e is teh suxxor cuz it copies WoW."</p><p></p><p>In WoW, the druid has different abilities based on the form he's in. In his basic form, he's a caster. Strong healer, moderate nuker. He can transform into a bear form, which gives him tanking abilities--high armor and slow, damaging attacks that generate lots of threat. His final form (as relevant here) is cat form. In cat form, the druid has stealth and dps powers.</p><p></p><p>When played in a group, druids usually stick to one role (unless something goes wrong, at which point the druid may well change shapes to fill in for a character who's died). But when played solo, it's not uncommon for a druid player to use all his abilities and forms in a single combat. For example, when soloing with my druid, my usual technique was to start in cat form, stealth, backstab my target, do a few high damage attacks, and then use a damage over time finishing move. Then, I'd shift to bear form. As a bear, I could continue to do reasonable damage while reducing the amount of damage I suffered. If need be, I would then stun my foe, shift to caster form, drop a heal over time (or two) on myself, a damage over time on my target, and shift back to cat form for another backstab while the target was stunned.</p><p></p><p>I'd do this particular dance to tackle 2-3 enemies 3-4 levels above my character with great success.</p><p></p><p>In 4e, I think it will be reversed. I suspect that the party's druid is going to be shifting forms and casting spells to deal with whatever the current tactical situation will be. If I'm focused on wildshape, I'll do my best to stay in that form during the beginning of the battle, since that's where my strengths lie. However, as we wear on, and the leaders are running out of healing powers, I can pop into caster form and do some magic damage and trigger healing surges.</p><p></p><p>There are a couple of theories on how hybrids should operate. Some people think they should be able to do a little bit from two roles. Others think they should be able to do everything from both roles. The reason I liked the druid was because it could change roles in mid combat and passably fill its new role. It's not about being able to do both at the same time, it's about being able to do one or the other well when needed.</p><p></p><p>I certainly hope that the 4e Druid will go that route.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 4132654, member: 10516"] Having played a WoW druid, and read some of the recent hints about the class, I can imagine. By the way, this is not intended to say that "OMG, 4e is teh suxxor cuz it copies WoW." In WoW, the druid has different abilities based on the form he's in. In his basic form, he's a caster. Strong healer, moderate nuker. He can transform into a bear form, which gives him tanking abilities--high armor and slow, damaging attacks that generate lots of threat. His final form (as relevant here) is cat form. In cat form, the druid has stealth and dps powers. When played in a group, druids usually stick to one role (unless something goes wrong, at which point the druid may well change shapes to fill in for a character who's died). But when played solo, it's not uncommon for a druid player to use all his abilities and forms in a single combat. For example, when soloing with my druid, my usual technique was to start in cat form, stealth, backstab my target, do a few high damage attacks, and then use a damage over time finishing move. Then, I'd shift to bear form. As a bear, I could continue to do reasonable damage while reducing the amount of damage I suffered. If need be, I would then stun my foe, shift to caster form, drop a heal over time (or two) on myself, a damage over time on my target, and shift back to cat form for another backstab while the target was stunned. I'd do this particular dance to tackle 2-3 enemies 3-4 levels above my character with great success. In 4e, I think it will be reversed. I suspect that the party's druid is going to be shifting forms and casting spells to deal with whatever the current tactical situation will be. If I'm focused on wildshape, I'll do my best to stay in that form during the beginning of the battle, since that's where my strengths lie. However, as we wear on, and the leaders are running out of healing powers, I can pop into caster form and do some magic damage and trigger healing surges. There are a couple of theories on how hybrids should operate. Some people think they should be able to do a little bit from two roles. Others think they should be able to do everything from both roles. The reason I liked the druid was because it could change roles in mid combat and passably fill its new role. It's not about being able to do both at the same time, it's about being able to do one or the other well when needed. I certainly hope that the 4e Druid will go that route. --G [/QUOTE]
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