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WotC Has Owned D&D Longer Than TSR Did
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<blockquote data-quote="Retreater" data-source="post: 8229759" data-attributes="member: 42040"><p>I just shared this information with my player group - and we've been playing together in some capacity since the mid-90s. One of the players commented that "part of his childhood died with TSR." </p><p>I can agree with that to a point. To my group's age demographic, WotC D&D represented the game's first edition when we were adults. 3.x edition was the system that was out when we graduated from college and started careers, got married, bought houses, had kids, saw our parents die, etc. A lot of us look back with nostalgia for the TSR-era products just because life was simpler. Gaming culture didn't extend farther than our own gaming table (or maybe a local hobby shop). It was pure ... not dictated by the commentary of social media, messageboards, corporate speech, YouTubers, influencers. It was our friends who mattered - not the whole world.</p><p>Now - amongst our group - we have Virtual Tabletops, entire luggage sets to carry our physical books and supplies, convention scheduling, Wyrmwood gaming tables, and professional game design credits. We devote more time debating the game with strangers than playing the game with friends. </p><p>So I celebrate the success of modern D&D. I am relieved that young people can purchase rulebooks and not be accused of Satanism, be threatened by bullies. I'm glad to see it sell well and be available in department stores. But I do miss the old times and how the game used to feel. It's not the same game, and even when I go back to play the old editions it can never feel the same because I am not the same.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8229759, member: 42040"] I just shared this information with my player group - and we've been playing together in some capacity since the mid-90s. One of the players commented that "part of his childhood died with TSR." I can agree with that to a point. To my group's age demographic, WotC D&D represented the game's first edition when we were adults. 3.x edition was the system that was out when we graduated from college and started careers, got married, bought houses, had kids, saw our parents die, etc. A lot of us look back with nostalgia for the TSR-era products just because life was simpler. Gaming culture didn't extend farther than our own gaming table (or maybe a local hobby shop). It was pure ... not dictated by the commentary of social media, messageboards, corporate speech, YouTubers, influencers. It was our friends who mattered - not the whole world. Now - amongst our group - we have Virtual Tabletops, entire luggage sets to carry our physical books and supplies, convention scheduling, Wyrmwood gaming tables, and professional game design credits. We devote more time debating the game with strangers than playing the game with friends. So I celebrate the success of modern D&D. I am relieved that young people can purchase rulebooks and not be accused of Satanism, be threatened by bullies. I'm glad to see it sell well and be available in department stores. But I do miss the old times and how the game used to feel. It's not the same game, and even when I go back to play the old editions it can never feel the same because I am not the same. [/QUOTE]
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