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WotC Has Owned D&D Longer Than TSR Did
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<blockquote data-quote="wingsandsword" data-source="post: 8229983" data-attributes="member: 14159"><p>I recall that purging those various odds-and-ends rules nobody could remember, was a specific selling point of 3e.</p><p></p><p>In the 2e era, I knew some DM's that still would pull out random 1e AD&D rules into a 2e game, surprising (and confusing) players with them, because the DM's learned under 1e and those rules stuck around in their heads, and they would just instinctively use them in a 2e game, with players that had never heard of them. These were typically not for the player's benefit, and players either didn't know that was a danger they could face, or was something they could do (until they saw an NPC do it at them).</p><p></p><p>One example I remember is that 1e AD&D had a rule that you could cast spells directly out of a spellbook. . .but it would erase the spell out of the book permanently and had a 1% chance per level of the spell of consuming the whole spellbook. It was a "dirty tricks DM" trick to have an enemy wizard do that, so they could have a lot more spells to cast, and if it destroyed their book, then they'd go to spells in memory (and they wouldn't have a spellbook as treasure). . .but since it wasn't in the 2e rules, most newer players didn't even think of that as an option. . .until the DM has some villainous lich reading out of his spellbook every round.</p><p></p><p>It's been 21+ years now, but I remember some promotional items for 3e that had a big "checklist" what would be in, and not in, 3e, one of the things that wasn't in it was "rules you weren't using anyway"</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8229983, member: 14159"] I recall that purging those various odds-and-ends rules nobody could remember, was a specific selling point of 3e. In the 2e era, I knew some DM's that still would pull out random 1e AD&D rules into a 2e game, surprising (and confusing) players with them, because the DM's learned under 1e and those rules stuck around in their heads, and they would just instinctively use them in a 2e game, with players that had never heard of them. These were typically not for the player's benefit, and players either didn't know that was a danger they could face, or was something they could do (until they saw an NPC do it at them). One example I remember is that 1e AD&D had a rule that you could cast spells directly out of a spellbook. . .but it would erase the spell out of the book permanently and had a 1% chance per level of the spell of consuming the whole spellbook. It was a "dirty tricks DM" trick to have an enemy wizard do that, so they could have a lot more spells to cast, and if it destroyed their book, then they'd go to spells in memory (and they wouldn't have a spellbook as treasure). . .but since it wasn't in the 2e rules, most newer players didn't even think of that as an option. . .until the DM has some villainous lich reading out of his spellbook every round. It's been 21+ years now, but I remember some promotional items for 3e that had a big "checklist" what would be in, and not in, 3e, one of the things that wasn't in it was "rules you weren't using anyway" [/QUOTE]
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