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WotC Has Owned D&D Longer Than TSR Did
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<blockquote data-quote="GreyLord" data-source="post: 8230583" data-attributes="member: 4348"><p>That's actually a good term...the TSR system of D&D. I think I might start using that one as it shows just how compatible TSR's D&D systems actually were.</p><p></p><p>I think that for many who never really experienced more than 1 version of TSR D&D, or never experienced it at all do not realize just how compatible all of it actually was with each version of D&D back then.</p><p></p><p>Or that AD&D and 2e both when they came out had grandfather clauses/rules that explicitly (and in some cases, such as when AD&D was coming out, basically FORCED you to do so if you wanted to use the new books) said that you could include ANYTHING from the older editions (and that included rules, as well, many times specifically, as in the case when AD&D was introduced again over the time period of release of the MM, PHB, and DMG) into the new version that you wanted to.</p><p></p><p></p><p></p><p></p><p>This is something that came to mind when I was reading through this thread and almost made me consider starting a new thread.</p><p></p><p>What is it, though all the different editions and variations that have kept D&D on top?</p><p></p><p>Is it the name/brand recognition or something different?</p><p></p><p>I could say that the brand recognition works for 5e, but with it's growing popularity and vast number of gamers today, it seems that it is due to something more. It's is very simple (which I think is a key to introducing and keeping players enjoying the game, and the more complex it is the less I think it appeals to mass audiences), but there are simpler systems that are easier to learn so there has to be something more to it.</p><p></p><p>However, what that magic is...I'm pondering...</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8230583, member: 4348"] That's actually a good term...the TSR system of D&D. I think I might start using that one as it shows just how compatible TSR's D&D systems actually were. I think that for many who never really experienced more than 1 version of TSR D&D, or never experienced it at all do not realize just how compatible all of it actually was with each version of D&D back then. Or that AD&D and 2e both when they came out had grandfather clauses/rules that explicitly (and in some cases, such as when AD&D was coming out, basically FORCED you to do so if you wanted to use the new books) said that you could include ANYTHING from the older editions (and that included rules, as well, many times specifically, as in the case when AD&D was introduced again over the time period of release of the MM, PHB, and DMG) into the new version that you wanted to. This is something that came to mind when I was reading through this thread and almost made me consider starting a new thread. What is it, though all the different editions and variations that have kept D&D on top? Is it the name/brand recognition or something different? I could say that the brand recognition works for 5e, but with it's growing popularity and vast number of gamers today, it seems that it is due to something more. It's is very simple (which I think is a key to introducing and keeping players enjoying the game, and the more complex it is the less I think it appeals to mass audiences), but there are simpler systems that are easier to learn so there has to be something more to it. However, what that magic is...I'm pondering... [/QUOTE]
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