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WotC Has Owned D&D Longer Than TSR Did
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<blockquote data-quote="wingsandsword" data-source="post: 8232962" data-attributes="member: 14159"><p>Oh, in the late 90's/early 2000's, I knew a number of White Wolf players who refused to play D&D, and I even caught them telling new players that White Wolf literally invented the RPG. As one WW player put it "Before White Wolf invented the roleplaying game, there were just wargames like D&D that didn't have any roleplaying aspect." I dang near started a fight at that party when I contested his version of gaming history to point out that D&D was a roleplaying game and had been since it was invented 17 years before the first WoD books came out.</p><p></p><p>I knew plenty of WW players who wouldn't be caught dead playing D&D, they thought of D&D as a childish, simplistic game focused only on combat, with no roleplaying, no plot, and no maturity. . .claiming it was just simple video-game like hack and slash dungeon crawls, and only in White Wolf was there actual plot and roleplaying.</p><p></p><p>I knew players who would play both WoD and D&D, but there was definitely a subculture or subset of WoD players who felt superior to D&D players and didn't hide it. I think it had to do with how White Wolf drew from subcultures that didn't normally get involved with RPG's. </p><p></p><p>This attitude faded out, at least from my experience, in the early/mid 2000's. WW rebooting the WoD ultimately did a lot more harm than good I think in the long term. Fans liked the older setting, even if the New WoD rules were better, and the lack of a metaplot was good for keeping casual players from feeling locked out, but alienated the hardcore players who ate up metaplot like candy. If they'd done a reboot with the new rules, but the old setting (or something very much like the old setting, just a reboot on it to closer to the standard versions from when it came out), and had the metaplot progress much slower and not have huge world-shaking cataclysms every few years then I think it could have gone better.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8232962, member: 14159"] Oh, in the late 90's/early 2000's, I knew a number of White Wolf players who refused to play D&D, and I even caught them telling new players that White Wolf literally invented the RPG. As one WW player put it "Before White Wolf invented the roleplaying game, there were just wargames like D&D that didn't have any roleplaying aspect." I dang near started a fight at that party when I contested his version of gaming history to point out that D&D was a roleplaying game and had been since it was invented 17 years before the first WoD books came out. I knew plenty of WW players who wouldn't be caught dead playing D&D, they thought of D&D as a childish, simplistic game focused only on combat, with no roleplaying, no plot, and no maturity. . .claiming it was just simple video-game like hack and slash dungeon crawls, and only in White Wolf was there actual plot and roleplaying. I knew players who would play both WoD and D&D, but there was definitely a subculture or subset of WoD players who felt superior to D&D players and didn't hide it. I think it had to do with how White Wolf drew from subcultures that didn't normally get involved with RPG's. This attitude faded out, at least from my experience, in the early/mid 2000's. WW rebooting the WoD ultimately did a lot more harm than good I think in the long term. Fans liked the older setting, even if the New WoD rules were better, and the lack of a metaplot was good for keeping casual players from feeling locked out, but alienated the hardcore players who ate up metaplot like candy. If they'd done a reboot with the new rules, but the old setting (or something very much like the old setting, just a reboot on it to closer to the standard versions from when it came out), and had the metaplot progress much slower and not have huge world-shaking cataclysms every few years then I think it could have gone better. [/QUOTE]
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