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WotC in a small decline as revenue drops by 16% as Hasbro shares hit a new 52-week low
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<blockquote data-quote="Ruin Explorer" data-source="post: 8813321" data-attributes="member: 18"><p>Maybe I'm misunderstanding, but my impression was that the videogame did <em>very poorly</em> and thus didn't make expected profits (if it even made a profit at all).</p><p></p><p>Also, they can't do that, because they don't have a sufficient pipeline of videogame products. Development of an AAA videogame usually takes 3-5+ years, start to finish. Archetype Entertainment, for example, were founded by WotC in April 2019, and it's still not clear if they're even really in pre-production for their AAA CRPG. Toque managed push out Dark Alliance, which was labelled AAA, but looked like more of an AA-type product, and are now working on what is supposedly an actual AAA game, but we're likely looking at 3 years before that comes out.</p><p></p><p>Currently tabletop is making most of the money, and unless that changes your suggestion wouldn't make sense. I wouldn't be totally shocked if WotC gradually transitioned towards basically being a video game company, but it'll be extremely slow if it happens (like 10+ years from now).</p><p></p><p>EDIT - I also notice Archetype seem to be having some problems hiring staff.</p><p></p><p>They did a big hiring push several months ago, but on LinkedIn, they still only have 68 staff (most AAA devs have a dead minimum of 150-200, often much higher), and as one week ago, they've got an add up on LinkedIn and are trying to hire a lot of senior positions for a videogame - including Lead Level Designer (is it not open-world? THANK GOD!) and Lead Narrative Engineer. They've been trying to hire Lead Gameplay Engineer for much longer, too - it says for 1 months but I'm pretty sure it was up several months ago too (maybe they got someone and then got rid of them, not uncommon).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8813321, member: 18"] Maybe I'm misunderstanding, but my impression was that the videogame did [I]very poorly[/I] and thus didn't make expected profits (if it even made a profit at all). Also, they can't do that, because they don't have a sufficient pipeline of videogame products. Development of an AAA videogame usually takes 3-5+ years, start to finish. Archetype Entertainment, for example, were founded by WotC in April 2019, and it's still not clear if they're even really in pre-production for their AAA CRPG. Toque managed push out Dark Alliance, which was labelled AAA, but looked like more of an AA-type product, and are now working on what is supposedly an actual AAA game, but we're likely looking at 3 years before that comes out. Currently tabletop is making most of the money, and unless that changes your suggestion wouldn't make sense. I wouldn't be totally shocked if WotC gradually transitioned towards basically being a video game company, but it'll be extremely slow if it happens (like 10+ years from now). EDIT - I also notice Archetype seem to be having some problems hiring staff. They did a big hiring push several months ago, but on LinkedIn, they still only have 68 staff (most AAA devs have a dead minimum of 150-200, often much higher), and as one week ago, they've got an add up on LinkedIn and are trying to hire a lot of senior positions for a videogame - including Lead Level Designer (is it not open-world? THANK GOD!) and Lead Narrative Engineer. They've been trying to hire Lead Gameplay Engineer for much longer, too - it says for 1 months but I'm pretty sure it was up several months ago too (maybe they got someone and then got rid of them, not uncommon). [/QUOTE]
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WotC in a small decline as revenue drops by 16% as Hasbro shares hit a new 52-week low
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