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wotc intro adventures conflict with their own advice
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<blockquote data-quote="Wik" data-source="post: 5363276" data-attributes="member: 40177"><p>My "perfect intro adventure", by the way, would be the adventure found in the original West End Games' d6 Star Wars supplement. In that book, they give plenty of advice for gamemasters, including a piece of advice that is basically (and I paraphrase, here) "Every adventure should have the following scenes at least once: a shoot out scene, a roleplaying scene, a chase scene, and a big dramatic 'oh wow!' scene". And in the introductary adventure the PCs meet one another and then have to escape an underground mine while stormtroopers flood the place. </p><p></p><p>It has some great (and simple) role-playing scenes (the stormtrooper commander taunts them over the intercom and the PCs can talk back), more than a few awesome shoot-outs, a great dramatic scene (I believe it's a mineshaft with lava at the bottom), and a really awesome chase scene (flying a Y-Wing fighter out the way you came, with stormtroopers pulling off shots as you speed by them!)*</p><p></p><p>Compare that to.... kobolds in a room, more kobolds in a room, and then a baby white dragon in a mostly featureless room. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* (For what it's worth, this adventure does have some problems with it. For example, it tells the GM to strip the PCs of all their starting gear, which usually doesn't mean much in Star Wars, but means a helluva lot if your character starts off with, say, a Stock Light Freighter).</p></blockquote><p></p>
[QUOTE="Wik, post: 5363276, member: 40177"] My "perfect intro adventure", by the way, would be the adventure found in the original West End Games' d6 Star Wars supplement. In that book, they give plenty of advice for gamemasters, including a piece of advice that is basically (and I paraphrase, here) "Every adventure should have the following scenes at least once: a shoot out scene, a roleplaying scene, a chase scene, and a big dramatic 'oh wow!' scene". And in the introductary adventure the PCs meet one another and then have to escape an underground mine while stormtroopers flood the place. It has some great (and simple) role-playing scenes (the stormtrooper commander taunts them over the intercom and the PCs can talk back), more than a few awesome shoot-outs, a great dramatic scene (I believe it's a mineshaft with lava at the bottom), and a really awesome chase scene (flying a Y-Wing fighter out the way you came, with stormtroopers pulling off shots as you speed by them!)* Compare that to.... kobolds in a room, more kobolds in a room, and then a baby white dragon in a mostly featureless room. * (For what it's worth, this adventure does have some problems with it. For example, it tells the GM to strip the PCs of all their starting gear, which usually doesn't mean much in Star Wars, but means a helluva lot if your character starts off with, say, a Stock Light Freighter). [/QUOTE]
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