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wotc intro adventures conflict with their own advice
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<blockquote data-quote="Jhaelen" data-source="post: 5368470" data-attributes="member: 46713"><p>Funny, for me it was the other way around: Hammerfast was simply perfect and a great reminder what had been missing from all of the not-so-great WotC adventure modules.</p><p></p><p>Imho, in Vor Rukoth the scale wasn't right. For such an incredibly large place the space wasn't suffiicent. Picking a handful of sites in a large city district and attaching a generic plot hook to them didn't do much for me.</p><p></p><p>In contrast to Hammerfast, developing any of these hooks into an adventure would require too much effort for my taste. In Hammerfast the level of detail was exactly right to provide a bunch of adventures that are practically writing themselves. It also had an example campaign arc which I appreciated (although I probably wouldn't use it).</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5368470, member: 46713"] Funny, for me it was the other way around: Hammerfast was simply perfect and a great reminder what had been missing from all of the not-so-great WotC adventure modules. Imho, in Vor Rukoth the scale wasn't right. For such an incredibly large place the space wasn't suffiicent. Picking a handful of sites in a large city district and attaching a generic plot hook to them didn't do much for me. In contrast to Hammerfast, developing any of these hooks into an adventure would require too much effort for my taste. In Hammerfast the level of detail was exactly right to provide a bunch of adventures that are practically writing themselves. It also had an example campaign arc which I appreciated (although I probably wouldn't use it). [/QUOTE]
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