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WotC Invites You To Explore the World of Greyhawk
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<blockquote data-quote="darjr" data-source="post: 9484538" data-attributes="member: 52905"><p>[ATTACH=full]383031[/ATTACH]</p><p></p><p>This week a new <strong>D&D Dungeon Master's Guide</strong> preview video was released. This one features the sample setting chapter in the book, which showcases the <strong>World of Greyhawk</strong>.</p><p></p><p>One of the earliest campaign settings, and created by D&D co-founder <strong>Gary Gygax</strong>, Greyhawk dates back to the early 1970s in Gygax's home games, receiving a short official setting book in 1980. Gyeyhawk was selected as the example setting because it is able to hit all the key notes of D&D while being concise and short. The setting has been largely absent from D&D--aside from a few shorter adventures--since 2008. Some key points from the video--</p><ul> <li data-xf-list-type="ul"><em>Greyhawk</em> deliberately leaves a lot for the DM to fill in, with a 30-page chapter.</li> <li data-xf-list-type="ul"><em>Greyhawk</em> created many of the tropes of D&D, and feels very 'straight down the fairway' D&D.</li> <li data-xf-list-type="ul">This is the world where many iconic D&D magic items, NPCs, etc. came from--Mordenkainen, Bigby, Tasha, Otiluke and so on.</li> <li data-xf-list-type="ul">The DMG starts with the City of Greyhawk and its surroundings in some detail, and gets more vague as you get farther away.</li> <li data-xf-list-type="ul">The city is an example of a 'campaign hub'.</li> <li data-xf-list-type="ul">The sample adventures in Chapter 4 of the DMG are set there or nearby.</li> <li data-xf-list-type="ul">The map is an updated version, mainly faithful to the original with some tweaks.</li> <li data-xf-list-type="ul">The map has some added locations key to D&D's history--such as White Plume Mountain, the Tomb of Horrors, Lost Caverns of Tsojcanth, Ghost Tower of Inverness.</li> <li data-xf-list-type="ul">There's a map of the city, descriptions of places characters might visit--magic item shop, library, 3 taverns, temples, etc.</li> <li data-xf-list-type="ul">The setting takes 'a few liberties while remaining faithful to the spirit of the setting'--it has been contemporized to make it resonate in all D&D campaigns with a balance of NPCs who showcase the diversity of D&D worlds.</li> <li data-xf-list-type="ul">The backgrounds in the <em>Player's Handbook</em> map to locations in the city.</li> <li data-xf-list-type="ul">Most areas in the setting have a name and brief description.</li> <li data-xf-list-type="ul">They focus on three 'iconic' D&D/<em>Greyhawk</em> conflicts such as the Elemental Evil, a classic faceless adversary; Iuz the evil cambion demigod; and dragons.</li> <li data-xf-list-type="ul">There's a list of gods, rulers, and 'big bads'.</li> </ul><p></p><p>[MEDIA=youtube]4iMX_aKctSs[/MEDIA]</p></blockquote><p></p>
[QUOTE="darjr, post: 9484538, member: 52905"] [ATTACH type="full" alt="Screenshot 2024-10-18 at 11.31.28 AM.png"]383031[/ATTACH] This week a new [B]D&D Dungeon Master's Guide[/B] preview video was released. This one features the sample setting chapter in the book, which showcases the [B]World of Greyhawk[/B]. One of the earliest campaign settings, and created by D&D co-founder [B]Gary Gygax[/B], Greyhawk dates back to the early 1970s in Gygax's home games, receiving a short official setting book in 1980. Gyeyhawk was selected as the example setting because it is able to hit all the key notes of D&D while being concise and short. The setting has been largely absent from D&D--aside from a few shorter adventures--since 2008. Some key points from the video-- [LIST] [*][I]Greyhawk[/I] deliberately leaves a lot for the DM to fill in, with a 30-page chapter. [*][I]Greyhawk[/I] created many of the tropes of D&D, and feels very 'straight down the fairway' D&D. [*]This is the world where many iconic D&D magic items, NPCs, etc. came from--Mordenkainen, Bigby, Tasha, Otiluke and so on. [*]The DMG starts with the City of Greyhawk and its surroundings in some detail, and gets more vague as you get farther away. [*]The city is an example of a 'campaign hub'. [*]The sample adventures in Chapter 4 of the DMG are set there or nearby. [*]The map is an updated version, mainly faithful to the original with some tweaks. [*]The map has some added locations key to D&D's history--such as White Plume Mountain, the Tomb of Horrors, Lost Caverns of Tsojcanth, Ghost Tower of Inverness. [*]There's a map of the city, descriptions of places characters might visit--magic item shop, library, 3 taverns, temples, etc. [*]The setting takes 'a few liberties while remaining faithful to the spirit of the setting'--it has been contemporized to make it resonate in all D&D campaigns with a balance of NPCs who showcase the diversity of D&D worlds. [*]The backgrounds in the [I]Player's Handbook[/I] map to locations in the city. [*]Most areas in the setting have a name and brief description. [*]They focus on three 'iconic' D&D/[I]Greyhawk[/I] conflicts such as the Elemental Evil, a classic faceless adversary; Iuz the evil cambion demigod; and dragons. [*]There's a list of gods, rulers, and 'big bads'. [/LIST] [MEDIA=youtube]4iMX_aKctSs[/MEDIA] [/QUOTE]
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