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WotC Invites You To Explore the World of Greyhawk
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<blockquote data-quote="Voadam" data-source="post: 9493574" data-attributes="member: 2209"><p>I am not sure that distinction works.</p><p></p><p>Novels are generally written to be read by an audience, not to make a setting that only appeals to the author.</p><p></p><p>I think for both a DM and an author they usually write something they will enjoy and that they think others will enjoy even if it is not something everyone would enjoy.</p><p></p><p>The exact relationship of DM to authorial control versus group consensus for authorial control on banning game elements in the game the DM is running is going to vary by group dynamics. A lot of groups go under the assumption the DM has the final call on included game options as they are running the game while the players domain for final call authority is controlling their characters' decisions in that game the DM is running and that seems a reasonable group dynamic for D&D to me. This does not exclude players providing suggestions and requests or group discussions, it just means the final call is in the DM's hands.</p><p></p><p>Some groups and some games operate differently with more player or group decisions on accepted mechanical or narrative elements in the world the DM is running and that is fine too but I don't think there is a should here that weighs in favor of deciding on the banning or not of game elements by group consensus instead of by the DM.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9493574, member: 2209"] I am not sure that distinction works. Novels are generally written to be read by an audience, not to make a setting that only appeals to the author. I think for both a DM and an author they usually write something they will enjoy and that they think others will enjoy even if it is not something everyone would enjoy. The exact relationship of DM to authorial control versus group consensus for authorial control on banning game elements in the game the DM is running is going to vary by group dynamics. A lot of groups go under the assumption the DM has the final call on included game options as they are running the game while the players domain for final call authority is controlling their characters' decisions in that game the DM is running and that seems a reasonable group dynamic for D&D to me. This does not exclude players providing suggestions and requests or group discussions, it just means the final call is in the DM's hands. Some groups and some games operate differently with more player or group decisions on accepted mechanical or narrative elements in the world the DM is running and that is fine too but I don't think there is a should here that weighs in favor of deciding on the banning or not of game elements by group consensus instead of by the DM. [/QUOTE]
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