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WotC Invites You To Explore the World of Greyhawk
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<blockquote data-quote="Yaarel" data-source="post: 9493609" data-attributes="member: 58172"><p>For a Norse setting, the æsir should become Archfey in the Feywild, as the Eladrin also did.</p><p></p><p>This is a "Border Feywild", akin to the Border Ethereal that observes what is going on in the Material Plane, with special attention to the features of nature and their animistic influences.</p><p></p><p>Notably, alignment matters less in a Norse context. It is mainly about the aspects of nature that are helpful Humanoid communities, versus aspects that are dangerous. Albeit, everything is at least a little bit of both.</p><p></p><p>Norway, Denmark, and Sweden view the figures differently. Óðinn is irrelevant even untrustworthy in Norway (albeit skalds in Þróndheimr view him as a muse). He is central in Denmark. In Sweden, he seems somewhere in between, important but Freyr and Freyja are more important. In Norway, the most important nature beings are Þórr, Freyr, Njǫrðr, and Ullr, in that order, and they correspond to different terrain: cliff, farmland, coastland, and wilderness, respectively.</p><p></p><p>From a Norwegian perspective, the respective alignments would probably be: Þórr (Lawful Neutral), Óðinn (Neutral), and Loki (Chaotic Neutral). Arguably Þórr has tendencies toward Good, and Loki toward Evil. Óðinn is treacherous, but not Evil per se. Essentially, Óðinn is the agricultural calender and its cycle of seasons, perhaps a bit like Greek Khronos who turns the zodiac. But the Norse beings are more animistic, aspects of the world, rather than beings who control the world.</p><p></p><p></p><p>Anyway, 2024 makes it easier than ever to represent the diversity of Human(oid) sacred traditions. They can now be very different from each other. What matters to a culture depends on the culture.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9493609, member: 58172"] For a Norse setting, the æsir should become Archfey in the Feywild, as the Eladrin also did. This is a "Border Feywild", akin to the Border Ethereal that observes what is going on in the Material Plane, with special attention to the features of nature and their animistic influences. Notably, alignment matters less in a Norse context. It is mainly about the aspects of nature that are helpful Humanoid communities, versus aspects that are dangerous. Albeit, everything is at least a little bit of both. Norway, Denmark, and Sweden view the figures differently. Óðinn is irrelevant even untrustworthy in Norway (albeit skalds in Þróndheimr view him as a muse). He is central in Denmark. In Sweden, he seems somewhere in between, important but Freyr and Freyja are more important. In Norway, the most important nature beings are Þórr, Freyr, Njǫrðr, and Ullr, in that order, and they correspond to different terrain: cliff, farmland, coastland, and wilderness, respectively. From a Norwegian perspective, the respective alignments would probably be: Þórr (Lawful Neutral), Óðinn (Neutral), and Loki (Chaotic Neutral). Arguably Þórr has tendencies toward Good, and Loki toward Evil. Óðinn is treacherous, but not Evil per se. Essentially, Óðinn is the agricultural calender and its cycle of seasons, perhaps a bit like Greek Khronos who turns the zodiac. But the Norse beings are more animistic, aspects of the world, rather than beings who control the world. Anyway, 2024 makes it easier than ever to represent the diversity of Human(oid) sacred traditions. They can now be very different from each other. What matters to a culture depends on the culture. [/QUOTE]
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