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WotC Invites You To Explore the World of Greyhawk
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<blockquote data-quote="Stormonu" data-source="post: 9502229" data-attributes="member: 52734"><p>As an aside, back in 3E in the Greyhawk campaign I inserted a Warforged NPC into the group. It was a one-off that had been a creation by Amelio Jungle shaman that was powered by living hearts for a short time. The PCs killed a dragon and stuffed it's heart into the golem's chest, which permanently activated it. No homeland, unique creation and the group felt like it fit into the world without issue.</p><p></p><p>In the 5E Saltmarsh game, one of the PCs played a Kenku in Greyhawk. The player didn't found out until later that he'd come to Greyhawk via a portal (having thought he'd just ventured from a nearby kingdom) and that was why he was unable to find others like him in the world.</p><p></p><p>In the same game, the party encountered a Dragonborn ranger in their wanderings. They never did learn where the Dragonborn came from, and did not encounter any others in Saltmarsh or the rest of the campaign.</p><p></p><p>And the Tiefling in the party had been raised in a church of St. Cuthbert after having been left on a doorstep, and "fell in" with the NPC Tiefling (from Iuz) running the store in town. The party never did find out where the PC Tiefling really came from.</p><p></p><p>So, you don't have to have a homeland to introduce PC/NPCs into the campaign world, they can be one-offs and don't even have to be explained (though it can be fun to delve into such a background).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9502229, member: 52734"] As an aside, back in 3E in the Greyhawk campaign I inserted a Warforged NPC into the group. It was a one-off that had been a creation by Amelio Jungle shaman that was powered by living hearts for a short time. The PCs killed a dragon and stuffed it's heart into the golem's chest, which permanently activated it. No homeland, unique creation and the group felt like it fit into the world without issue. In the 5E Saltmarsh game, one of the PCs played a Kenku in Greyhawk. The player didn't found out until later that he'd come to Greyhawk via a portal (having thought he'd just ventured from a nearby kingdom) and that was why he was unable to find others like him in the world. In the same game, the party encountered a Dragonborn ranger in their wanderings. They never did learn where the Dragonborn came from, and did not encounter any others in Saltmarsh or the rest of the campaign. And the Tiefling in the party had been raised in a church of St. Cuthbert after having been left on a doorstep, and "fell in" with the NPC Tiefling (from Iuz) running the store in town. The party never did find out where the PC Tiefling really came from. So, you don't have to have a homeland to introduce PC/NPCs into the campaign world, they can be one-offs and don't even have to be explained (though it can be fun to delve into such a background). [/QUOTE]
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WotC Invites You To Explore the World of Greyhawk
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