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WotC Is Designing Adventures With Shorter Content Chunks
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<blockquote data-quote="Hussar" data-source="post: 8352685" data-attributes="member: 22779"><p>I imagine it's down to how much does a given DM add/change a module. If the DM runs it straight from the book, then, sure, no problems. Me? I tend to add quite a bit even though I buy modules on Fantasy Grounds where all the work like setting up encounters, lines of sight and lighting and all that is already done. Problem is, it's done with the maps that WotC includes in its modules, and, as much as I respect [USER=83678]@Dyson Logos[/USER] for the creative genius that he is, the line art, hand drawn, black and white maps look very sad on a Virtual Tabletop when there are things like Inkarnate and whatnot around.</p><p></p><p>I would actually probably pay more money for the modules on Fantasy Grounds, if they would actually use more colorful maps. Instead, I have to redo all the maps for every adventure, which means a fair bit of prep work for me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8352685, member: 22779"] I imagine it's down to how much does a given DM add/change a module. If the DM runs it straight from the book, then, sure, no problems. Me? I tend to add quite a bit even though I buy modules on Fantasy Grounds where all the work like setting up encounters, lines of sight and lighting and all that is already done. Problem is, it's done with the maps that WotC includes in its modules, and, as much as I respect [USER=83678]@Dyson Logos[/USER] for the creative genius that he is, the line art, hand drawn, black and white maps look very sad on a Virtual Tabletop when there are things like Inkarnate and whatnot around. I would actually probably pay more money for the modules on Fantasy Grounds, if they would actually use more colorful maps. Instead, I have to redo all the maps for every adventure, which means a fair bit of prep work for me. [/QUOTE]
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WotC Is Designing Adventures With Shorter Content Chunks
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