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WotC Is Designing Adventures With Shorter Content Chunks
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<blockquote data-quote="Hussar" data-source="post: 8352746" data-attributes="member: 22779"><p>I totally get why they do it. Why bother having these full color maps in the module where only the DM will ever see them? I think most tabletop games have some sort of dry erase mat and a marker - sketch the outlines, easy enough to copy from the module, and you're good to go. The maps are pure reference, not meant to be part of play. So, sure, it makes sense to have these very clear, sharply defined maps that are super easy to read.</p><p></p><p>However, since we're on VTT's, they don't exactly work as well since maps in a VTT are often meant to be a significant part of the play experience. Particularly when you have things like dynamic lighting and line of sight. Adds a great deal to an adventure when you actually have to pay attention to how big your light sources are and what you can actually see. I do love how Fantasy Grounds now has characters with dark vision only see the map in greyscale. An effect that is largely lost when the map is monochrome.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8352746, member: 22779"] I totally get why they do it. Why bother having these full color maps in the module where only the DM will ever see them? I think most tabletop games have some sort of dry erase mat and a marker - sketch the outlines, easy enough to copy from the module, and you're good to go. The maps are pure reference, not meant to be part of play. So, sure, it makes sense to have these very clear, sharply defined maps that are super easy to read. However, since we're on VTT's, they don't exactly work as well since maps in a VTT are often meant to be a significant part of the play experience. Particularly when you have things like dynamic lighting and line of sight. Adds a great deal to an adventure when you actually have to pay attention to how big your light sources are and what you can actually see. I do love how Fantasy Grounds now has characters with dark vision only see the map in greyscale. An effect that is largely lost when the map is monochrome. [/QUOTE]
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WotC Is Designing Adventures With Shorter Content Chunks
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