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WotC Is Designing Adventures With Shorter Content Chunks
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<blockquote data-quote="Hussar" data-source="post: 8354116" data-attributes="member: 22779"><p>Let's be honest here. 4e issues got smeared across quite a few things. Simply having a 4e mark on something made it a target. I've just recently wrapped an updated campaign using the Chaos Scar 4e modules from Dungeon. The Delve format was FANTASTIC for updating purposes. It made everything so crystal clear and easy to organize. But, then again, I play on Virtual Tabletop, so, "modules for reading" is never a priority for me. It's all about ease of use in play. </p><p></p><p>I know that the traditional format makes online play EXTREMELY difficult. You get bits of information that the players can learn, buried in the text in some encounter somewhere in the middle of the adventure and trying to find it during play is very difficult. I know that I constantly get caught short with players asking questions and me having to flip through ten different encounter locations just to find answers. It's really frustrating. The Delve Format put all the adventure information in one place and all the combat information in another place. They weren't all smooshed together.</p><p></p><p>From a purely personal viewpoint, I'd very much welcome the return to the Delve format.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8354116, member: 22779"] Let's be honest here. 4e issues got smeared across quite a few things. Simply having a 4e mark on something made it a target. I've just recently wrapped an updated campaign using the Chaos Scar 4e modules from Dungeon. The Delve format was FANTASTIC for updating purposes. It made everything so crystal clear and easy to organize. But, then again, I play on Virtual Tabletop, so, "modules for reading" is never a priority for me. It's all about ease of use in play. I know that the traditional format makes online play EXTREMELY difficult. You get bits of information that the players can learn, buried in the text in some encounter somewhere in the middle of the adventure and trying to find it during play is very difficult. I know that I constantly get caught short with players asking questions and me having to flip through ten different encounter locations just to find answers. It's really frustrating. The Delve Format put all the adventure information in one place and all the combat information in another place. They weren't all smooshed together. From a purely personal viewpoint, I'd very much welcome the return to the Delve format. [/QUOTE]
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WotC Is Designing Adventures With Shorter Content Chunks
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