Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC is Listening
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 5274589" data-attributes="member: 19265"><p>Another for the 'liking of parcels'. HOWEVER I also love randomness.</p><p></p><p>I have a d20 roll for each level. 1-10 are the parcels as outlined in the DMG. 11-20 inc new ideas they have added, such as boons. Other entries include rituals, alchemical items, consumables, etc. I also have an entry for an item 'advancing', so instead of giving out a new parcel, one they have upgrades. (Obviously you tie this into the story. Basically an items power grows as the wielder's does).</p><p></p><p>So yes, I don't make sure that EVERY parcel is dealt out over the level. I simply make sure that about 1 parcel comes with a level encounter, or roughly 10 over the level. Some may double-up, others not come up at all, but there are still 10 parcels of the appropriate level.</p><p></p><p>Another thing I do to add randomness in for MIs. If a MI is outlined in a module I roll 1d6: 1-2 = treasure from module; 3-4 = random treasure of same level; 5-6 = item from player's wishlist.</p><p></p><p>So players do post 'wishlists' for me ahead of time (or at least some item they want), and there is 'a chance' it will appear. My PCs aren't decked out totally in items they choose, but there is a chance something may appear. Seems to work well. Our group likes surprise items, and unlike other groups we haven't found MIs boring at all. Maybe it is best when all players don't know about all MIs??</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5274589, member: 19265"] Another for the 'liking of parcels'. HOWEVER I also love randomness. I have a d20 roll for each level. 1-10 are the parcels as outlined in the DMG. 11-20 inc new ideas they have added, such as boons. Other entries include rituals, alchemical items, consumables, etc. I also have an entry for an item 'advancing', so instead of giving out a new parcel, one they have upgrades. (Obviously you tie this into the story. Basically an items power grows as the wielder's does). So yes, I don't make sure that EVERY parcel is dealt out over the level. I simply make sure that about 1 parcel comes with a level encounter, or roughly 10 over the level. Some may double-up, others not come up at all, but there are still 10 parcels of the appropriate level. Another thing I do to add randomness in for MIs. If a MI is outlined in a module I roll 1d6: 1-2 = treasure from module; 3-4 = random treasure of same level; 5-6 = item from player's wishlist. So players do post 'wishlists' for me ahead of time (or at least some item they want), and there is 'a chance' it will appear. My PCs aren't decked out totally in items they choose, but there is a chance something may appear. Seems to work well. Our group likes surprise items, and unlike other groups we haven't found MIs boring at all. Maybe it is best when all players don't know about all MIs?? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC is Listening
Top