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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC is right to avoid the word "edition."
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<blockquote data-quote="Lanefan" data-source="post: 8754402" data-attributes="member: 29398"><p>I wouldn't say I'm in edition war mode; more I'm in the mode of "they're doing a new-ish edition of the game so now's the best opportunity to push - in whatever tiny way I can - for meaningful change toward a tougher, more warlike, dare I even say nastier style of game where the different characters all have significant weaknesses and thus need each other's strengths in order to survive, never mind thrive."</p><p></p><p>Yes, that sort of thing - classes that IMO while sometime fun and interesting in and of themselves maybe aren't necessarily good for the bigger picture.</p><p></p><p>Then rein back the casters! As the design level there's many very easy means of doing this, if the designers had the gumption to dare try any:</p><p>--- make casting take time within a round, during which time the caster is defenseless</p><p>--- make casting extremely easy to interrupt (and get rid of combat casting in the process), any jostling or disturbance and your spell is lost</p><p>--- limit or even get rid of at-will cantrips</p><p>--- make magic dangerous and risky e.g. interrupted spells can go wild, casters have to roll to aim AoE spells and can much more easily clip their allies on a poor roll, etc.</p><p></p><p>And that's just a start.</p><p></p><p>The main balance point between warriors and casters at one time was that casters could only do their thing so many times a day, and in a quite restricted manner, where warriors could keep going all afternoon as long as they didn't run out of hit points.</p><p></p><p>Not in edition war mode so not touching this with my handy 10' pole. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8754402, member: 29398"] I wouldn't say I'm in edition war mode; more I'm in the mode of "they're doing a new-ish edition of the game so now's the best opportunity to push - in whatever tiny way I can - for meaningful change toward a tougher, more warlike, dare I even say nastier style of game where the different characters all have significant weaknesses and thus need each other's strengths in order to survive, never mind thrive." Yes, that sort of thing - classes that IMO while sometime fun and interesting in and of themselves maybe aren't necessarily good for the bigger picture. Then rein back the casters! As the design level there's many very easy means of doing this, if the designers had the gumption to dare try any: --- make casting take time within a round, during which time the caster is defenseless --- make casting extremely easy to interrupt (and get rid of combat casting in the process), any jostling or disturbance and your spell is lost --- limit or even get rid of at-will cantrips --- make magic dangerous and risky e.g. interrupted spells can go wild, casters have to roll to aim AoE spells and can much more easily clip their allies on a poor roll, etc. And that's just a start. The main balance point between warriors and casters at one time was that casters could only do their thing so many times a day, and in a quite restricted manner, where warriors could keep going all afternoon as long as they didn't run out of hit points. Not in edition war mode so not touching this with my handy 10' pole. :) [/QUOTE]
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WotC is right to avoid the word "edition."
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