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General Tabletop Discussion
*Dungeons & Dragons
WotC is right to avoid the word "edition."
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<blockquote data-quote="Marandahir" data-source="post: 8755750" data-attributes="member: 6803643"><p>Why should something as complex as martial arts be relegated to simple weapon attack rolls while magic gets its own subsystem?</p><p></p><p>Or put it another way, why should complex and fun subsystems be locked behind particular flavour? And conversely, why should simple and easy one trick pony class design be locked behind a non-magical but martial flavour?</p><p></p><p>I get that in 3.5e they attempted to creat simple blaster magic users like Sorcerers and Warlocks, but both have complex and interesting subsystems now. Why should the only class who’s level up bonuses are primarily passive improvements to basic actions and rely entirely on theatre of the mind and DM-May-I - why should that be the Fighter, unless for some reason you’re an Eldritch Knight?</p><p></p><p>I think there’s room for simple and complex versions of many classes. I want Champion vs Battle Master to be a non-subclass choice, but rather a dial you can swap between as the game and player demands, with subclasses instead tied to Fighting Styles (which should be developed and made more robust with higher level features, some of which might also be accessible as feats).</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8755750, member: 6803643"] Why should something as complex as martial arts be relegated to simple weapon attack rolls while magic gets its own subsystem? Or put it another way, why should complex and fun subsystems be locked behind particular flavour? And conversely, why should simple and easy one trick pony class design be locked behind a non-magical but martial flavour? I get that in 3.5e they attempted to creat simple blaster magic users like Sorcerers and Warlocks, but both have complex and interesting subsystems now. Why should the only class who’s level up bonuses are primarily passive improvements to basic actions and rely entirely on theatre of the mind and DM-May-I - why should that be the Fighter, unless for some reason you’re an Eldritch Knight? I think there’s room for simple and complex versions of many classes. I want Champion vs Battle Master to be a non-subclass choice, but rather a dial you can swap between as the game and player demands, with subclasses instead tied to Fighting Styles (which should be developed and made more robust with higher level features, some of which might also be accessible as feats). [/QUOTE]
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Community
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WotC is right to avoid the word "edition."
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