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General Tabletop Discussion
*Dungeons & Dragons
WotC is right to avoid the word "edition."
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<blockquote data-quote="Lanefan" data-source="post: 8755931" data-attributes="member: 29398"><p>Yes, the 3e-4e-5e way of doing multiclass is crap, I agree there.</p><p></p><p>The 2e (and 1e demi-human) way, where you independently advanced both classes side-along and they weren't additive, is the way to go here.</p><p></p><p>No, it isn't. I'm not trying to replace that, I'm trying to say either pick one or the other - or expect to be bad at both.</p><p></p><p>Not accusing you of such, but far too often it seems these requests come from players who expect or want their PCs to be (for example) as good at combat as a Fighter while also being as good at casting as a Mage, thus leaving single-class characters in the component classes behind and at the same time ending up with a character with few if any real weaknesses. (I'm thinking here of all the "Gish" attempts and similar that I've seen over the long run)</p><p></p><p>What I'm after instead - at least in the strongly-lean-toward sense - is a system where you-as-PC do the thing you do, be it fighting or casting or healing or sneaking or whatever, and you do it very well while leaving the others of those things for someone else to do. Strong niche proection. No jacks of all trades, no one-man bands, no good-at-everything characters. Mediocre at everything via multiclassing, maybe, but characters like that would ideally be secondary or support characters in a party of specialists.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8755931, member: 29398"] Yes, the 3e-4e-5e way of doing multiclass is crap, I agree there. The 2e (and 1e demi-human) way, where you independently advanced both classes side-along and they weren't additive, is the way to go here. No, it isn't. I'm not trying to replace that, I'm trying to say either pick one or the other - or expect to be bad at both. Not accusing you of such, but far too often it seems these requests come from players who expect or want their PCs to be (for example) as good at combat as a Fighter while also being as good at casting as a Mage, thus leaving single-class characters in the component classes behind and at the same time ending up with a character with few if any real weaknesses. (I'm thinking here of all the "Gish" attempts and similar that I've seen over the long run) What I'm after instead - at least in the strongly-lean-toward sense - is a system where you-as-PC do the thing you do, be it fighting or casting or healing or sneaking or whatever, and you do it very well while leaving the others of those things for someone else to do. Strong niche proection. No jacks of all trades, no one-man bands, no good-at-everything characters. Mediocre at everything via multiclassing, maybe, but characters like that would ideally be secondary or support characters in a party of specialists. [/QUOTE]
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WotC is right to avoid the word "edition."
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