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General Tabletop Discussion
*Dungeons & Dragons
WotC is right to avoid the word "edition."
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<blockquote data-quote="Marandahir" data-source="post: 8755936" data-attributes="member: 6803643"><p>I getcha. I think the 1e Demi-Human, 2e, 3e UA Gestalt (and special combined progress Prestige classes), and 4e Hybrid Classing method was fundamentally trying to tell a different narrative than the feat dabbler method (4e PH1 MC and 5e initiate feats) which is fundamentally trying to tell a different narrative from 3e and 5e MCing where you choose one class or the other to level up. </p><p></p><p>And I think niche protection is an ideal for many groups, but I don't think it should be the be-all and end-all for all groups, nor do I think Jack-of-Trades classes like Bards should be nerfed into oblivion like they were in 3e. Maybe less powerful than they are in 5e where they're sort of a Master-of-All-Trades, more akin to the power level balance they had in 4e where they were really good with the supportive buffer role but were reasonably good with everything else and could fill in those other roles in a pinch.</p><p></p><p>Perhaps having one major role and several secondary roles a class can take on, while highlighting the roles that they really shouldn't be attempting to take on without multiclassing or some other sort of crap-mitigation, might be a good way to emphasize all this.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8755936, member: 6803643"] I getcha. I think the 1e Demi-Human, 2e, 3e UA Gestalt (and special combined progress Prestige classes), and 4e Hybrid Classing method was fundamentally trying to tell a different narrative than the feat dabbler method (4e PH1 MC and 5e initiate feats) which is fundamentally trying to tell a different narrative from 3e and 5e MCing where you choose one class or the other to level up. And I think niche protection is an ideal for many groups, but I don't think it should be the be-all and end-all for all groups, nor do I think Jack-of-Trades classes like Bards should be nerfed into oblivion like they were in 3e. Maybe less powerful than they are in 5e where they're sort of a Master-of-All-Trades, more akin to the power level balance they had in 4e where they were really good with the supportive buffer role but were reasonably good with everything else and could fill in those other roles in a pinch. Perhaps having one major role and several secondary roles a class can take on, while highlighting the roles that they really shouldn't be attempting to take on without multiclassing or some other sort of crap-mitigation, might be a good way to emphasize all this. [/QUOTE]
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WotC is right to avoid the word "edition."
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