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*Pathfinder & Starfinder
WotC: Let's Improve the Weapon List, Shall We?
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<blockquote data-quote="Nyaricus" data-source="post: 3887341" data-attributes="member: 35678"><p>Y'know, Wizbang Dustyboots' thread about a genuine Sea Drake Missing from the rules plus myself brushing up my Weapon Groups rules for an upcoming campaign got me thinking: There are quite a few seemingly <em>basic</em> weapons missing from the rules.</p><p></p><p>A brief brainstorm came up with the following:</p><p></p><p>BIG weapons:</p><p>** Greatbow ala English/Welsh longbow for bigger-then-big longbows (likely exotic, though really just martial)</p><p>** Maul for 2H hammers.</p><p>** Greatmace for 2H maces.</p><p>** Bolt-thrower for a big honkin' crossbow.</p><p>** Sarissa-style spear to fill in the "Greatsword" category of reach-spears (martial longspear with 15 foot reach)</p><p>** Boar Spear-style spear to fill in the "Greatsword" category of damage-dealing spears (martial Spear with more damage).</p><p></p><p>Hand-and-a-half weapons:</p><p>** Mace and Chain, ala the Dwarven Waraxe for those using hand-and-a-half flails.</p><p>** Dwarven Battlehammer, ala the Dwarven Waraxe for those using hand-and-a-half hammers</p><p>** Dwarven Combat Mace, ala the Dwarven Waraxe for those using hand-and-a-half maces</p><p>** Dwarven Military Pick, ala the Dwarven Waraxe for those using hand-and-a-half picks</p><p></p><p>** Light Flails. They appear to be missing.</p><p></p><p>** Throwing Daggers. Something like 30 ft. range with a 20/x2 crit and piercing/slashing, but useful because they can be concealed as with normal daggers.</p><p></p><p>** A Polearm which deals Bludgeoning damage - Long Hammers were indeed used in the Middle Ages.</p><p></p><p>** Harpoons. Not exactly a staple in Medieval Europe, they would still be useful in a fantasy campaign, and make a great addition alongside the very few entangling weapons the PHB has (the Net, the Whip and the Bolas).</p><p></p><p>** Mancatchers. On the same note as Harpoon, but decidedly more common in medieval Europe, Mancatchers would make a great addition to the entangling weapons in the PHB.</p><p></p><p>**Broadswords. A sword you can stab someone with.</p><p></p><p></p><p></p><p>Now, while I would hardly think that *all* of these weapons would ever make it into the 4E PHB (but one can hope!) They still all fill a curious rules-gap in 3e, one which I see no reason for being there, really. Anyone else feel this way? Any hopes of seeing a wider variety of weapons in the PHB? Anyone hope even a fraction of this will replace the crapfest of 3e's silly "double weapons"?</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3887341, member: 35678"] Y'know, Wizbang Dustyboots' thread about a genuine Sea Drake Missing from the rules plus myself brushing up my Weapon Groups rules for an upcoming campaign got me thinking: There are quite a few seemingly [i]basic[/i] weapons missing from the rules. A brief brainstorm came up with the following: BIG weapons: ** Greatbow ala English/Welsh longbow for bigger-then-big longbows (likely exotic, though really just martial) ** Maul for 2H hammers. ** Greatmace for 2H maces. ** Bolt-thrower for a big honkin' crossbow. ** Sarissa-style spear to fill in the "Greatsword" category of reach-spears (martial longspear with 15 foot reach) ** Boar Spear-style spear to fill in the "Greatsword" category of damage-dealing spears (martial Spear with more damage). Hand-and-a-half weapons: ** Mace and Chain, ala the Dwarven Waraxe for those using hand-and-a-half flails. ** Dwarven Battlehammer, ala the Dwarven Waraxe for those using hand-and-a-half hammers ** Dwarven Combat Mace, ala the Dwarven Waraxe for those using hand-and-a-half maces ** Dwarven Military Pick, ala the Dwarven Waraxe for those using hand-and-a-half picks ** Light Flails. They appear to be missing. ** Throwing Daggers. Something like 30 ft. range with a 20/x2 crit and piercing/slashing, but useful because they can be concealed as with normal daggers. ** A Polearm which deals Bludgeoning damage - Long Hammers were indeed used in the Middle Ages. ** Harpoons. Not exactly a staple in Medieval Europe, they would still be useful in a fantasy campaign, and make a great addition alongside the very few entangling weapons the PHB has (the Net, the Whip and the Bolas). ** Mancatchers. On the same note as Harpoon, but decidedly more common in medieval Europe, Mancatchers would make a great addition to the entangling weapons in the PHB. **Broadswords. A sword you can stab someone with. Now, while I would hardly think that *all* of these weapons would ever make it into the 4E PHB (but one can hope!) They still all fill a curious rules-gap in 3e, one which I see no reason for being there, really. Anyone else feel this way? Any hopes of seeing a wider variety of weapons in the PHB? Anyone hope even a fraction of this will replace the crapfest of 3e's silly "double weapons"? cheers, --N [/QUOTE]
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