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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC: Let's Improve the Weapon List, Shall We?
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<blockquote data-quote="Nyaricus" data-source="post: 3887356" data-attributes="member: 35678"><p>I daresay that that does not take into account my Original Post at all. What of the throwing dagger, the Mancatcher or the Harpoon? Those weapons do not have a spot in the PHB - yet I would say they would add <em>something</em> to the game, rather then having "no value". And as a stanch hand-and-a-half weapon fan, including more hand-and-a-half weapons isn't a bad idea at all, IMO, whether you choose to use my dwarven-style flavour text or not.</p><p></p><p>You may have simply been exaggerating in the above quoted text, but my examples didn't even break the weapons down by damage, and of course the stats would all differ for the respective weapons - whether it be crit range, damage dice, range, damage type or what have you.</p><p></p><p>I also don't really see how adding in different weapons limits the "room the designer has to achieve". In fact, would you mind explaining that more, as that statement just really doesn't make sense to me. Maybe it's just the ealry hour <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3887356, member: 35678"] I daresay that that does not take into account my Original Post at all. What of the throwing dagger, the Mancatcher or the Harpoon? Those weapons do not have a spot in the PHB - yet I would say they would add [i]something[/i] to the game, rather then having "no value". And as a stanch hand-and-a-half weapon fan, including more hand-and-a-half weapons isn't a bad idea at all, IMO, whether you choose to use my dwarven-style flavour text or not. You may have simply been exaggerating in the above quoted text, but my examples didn't even break the weapons down by damage, and of course the stats would all differ for the respective weapons - whether it be crit range, damage dice, range, damage type or what have you. I also don't really see how adding in different weapons limits the "room the designer has to achieve". In fact, would you mind explaining that more, as that statement just really doesn't make sense to me. Maybe it's just the ealry hour :p cheers, --N [/QUOTE]
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WotC: Let's Improve the Weapon List, Shall We?
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