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WotC: Let's Improve the Weapon List, Shall We?
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<blockquote data-quote="Imp" data-source="post: 3887430" data-attributes="member: 40094"><p>Most of this sounds pretty good to me, though broadsword -> longsword and machete -> shortsword with cutting damage – honestly though I think having most swords only doing cutting or stabbing damage in terms of DR is wonky, and a subject of a houserule of mine – if it becomes super clear that stabbing something does work, and cutting something does not, or vice versa, most sword designs will accommodate you, even though for ex. the katana was overwhelmingly designed for cutting. (I don't houserule scimitars & rapiers this way, FWIW.)</p><p></p><p>Re double weapons, who knows how 4E even treats two-weapon fighting? That said I like the option of borderline ludicrous exotic weapons in my fantasy, so long as they aren't completely ludicrous (dire flail) and they stay exotic (spiked chain) and they don't suck (most of the others).</p><p></p><p>I like, and have advanced, the idea of using "advanced weapon proficiencies" to do exotic things with normal weapons (which would cover the various monk weapons) and also grandfathering in some martial weapons as impromptu simple weapons, so for example an NPC farmer can pick up a wood-axe, and while it won't be any more effective in his hands than a sickle (its nearest simple-weapon analogue), it won't make him eat a -4 penalty to hit, either. But with 4E hints of having weapon-specific tricks & benefits for fighters I cannot know if any of that makes sense in the new system.</p></blockquote><p></p>
[QUOTE="Imp, post: 3887430, member: 40094"] Most of this sounds pretty good to me, though broadsword -> longsword and machete -> shortsword with cutting damage – honestly though I think having most swords only doing cutting or stabbing damage in terms of DR is wonky, and a subject of a houserule of mine – if it becomes super clear that stabbing something does work, and cutting something does not, or vice versa, most sword designs will accommodate you, even though for ex. the katana was overwhelmingly designed for cutting. (I don't houserule scimitars & rapiers this way, FWIW.) Re double weapons, who knows how 4E even treats two-weapon fighting? That said I like the option of borderline ludicrous exotic weapons in my fantasy, so long as they aren't completely ludicrous (dire flail) and they stay exotic (spiked chain) and they don't suck (most of the others). I like, and have advanced, the idea of using "advanced weapon proficiencies" to do exotic things with normal weapons (which would cover the various monk weapons) and also grandfathering in some martial weapons as impromptu simple weapons, so for example an NPC farmer can pick up a wood-axe, and while it won't be any more effective in his hands than a sickle (its nearest simple-weapon analogue), it won't make him eat a -4 penalty to hit, either. But with 4E hints of having weapon-specific tricks & benefits for fighters I cannot know if any of that makes sense in the new system. [/QUOTE]
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WotC: Let's Improve the Weapon List, Shall We?
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