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<blockquote data-quote="Shroomy" data-source="post: 4567046" data-attributes="member: 32739"><p>I have a question for everyone. Did disarm get used regularly in your 3.x games or is the primary objection to its absence in 4e theoretical? I just re-reviewed the rules in the SRD, and again, I can't shake the feeling that they are too complicated in their implementation, obviously situational, and as a result there are better options to take during combat (unless you optimized towards disarming, and even then, its all dependent on adventure design).</p><p></p><p>I think that a theoretical re-introduction of disarm to 4e (without resorting to an ad hoc ruling using DMG pg. 42) would eliminate the complexity of the action in comparison to 3.x, since they would be subsumed within the power framework, but it would not eliminate the situational nature of the power, and thus, in the majority of cases (unless you design adventures catering specifically to this power), there would be much better actions to take during combat. I think that if you apply a disarm-like power to non-weapon powers, you'd be better served by a broader power that results in the loss of a single attack action (I'd probably go with the opponents basic attackl) and/or a penalty to hit; mechanically, it would almost be identical to the effects of a disarm, though the opponent would not have to waste an action to pick up their weapon.</p><p></p><p>All that applies to PCs, since it applies to repeatable actions against varying opponents. I feel differently about monsters, since, most likely, they will only face the PCs once, and because the PCs will most likely be wielding weapons. Apparently, WoTC kind of agrees, if you look at the powers of Kyrion, the shadar-kai weaponmaster from the SoW adventure "Den of the Destroyer."</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4567046, member: 32739"] I have a question for everyone. Did disarm get used regularly in your 3.x games or is the primary objection to its absence in 4e theoretical? I just re-reviewed the rules in the SRD, and again, I can't shake the feeling that they are too complicated in their implementation, obviously situational, and as a result there are better options to take during combat (unless you optimized towards disarming, and even then, its all dependent on adventure design). I think that a theoretical re-introduction of disarm to 4e (without resorting to an ad hoc ruling using DMG pg. 42) would eliminate the complexity of the action in comparison to 3.x, since they would be subsumed within the power framework, but it would not eliminate the situational nature of the power, and thus, in the majority of cases (unless you design adventures catering specifically to this power), there would be much better actions to take during combat. I think that if you apply a disarm-like power to non-weapon powers, you'd be better served by a broader power that results in the loss of a single attack action (I'd probably go with the opponents basic attackl) and/or a penalty to hit; mechanically, it would almost be identical to the effects of a disarm, though the opponent would not have to waste an action to pick up their weapon. All that applies to PCs, since it applies to repeatable actions against varying opponents. I feel differently about monsters, since, most likely, they will only face the PCs once, and because the PCs will most likely be wielding weapons. Apparently, WoTC kind of agrees, if you look at the powers of Kyrion, the shadar-kai weaponmaster from the SoW adventure "Den of the Destroyer." [/QUOTE]
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