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WOTC: Making a statement is not making a promise
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<blockquote data-quote="The Little Raven" data-source="post: 4435363" data-attributes="member: 10095"><p>I directly quoted SavageRobby claiming that it was deceptive marketing. It might not be ideal to change plans after announcements or previews, but it's a far cry from deception.</p><p></p><p></p><p></p><p>I'm pretty Tewligan meant it literally, which is why he responded a second time claiming, directly, that D&D Insider is not a separate product from the D&D core books, but an actual feature of those books (despite all evidence to the contrary).</p><p></p><p></p><p></p><p>I don't think this is a good analogy, as without the accessory (games) the core product (PS3) <strong>is</strong> worthless, because it has no built-in entertainment. The D&D core books (core product) are perfectly usable without the D&D Insider (accessory), because they have the built-in entertainment in the form of the D&D game. A better analogy would be Gran Turismo and the wheel accessory. You can play GT without any problems if you don't have the wheel, but having it adds a whole new layer to the game.</p><p></p><p>Or an even better analogy would be one that has applied to D&D for decades: Dragon Magazine. It's nowhere near a requirement to play, but is useful to have.</p><p></p><p></p><p></p><p>Indeed. It is not, as claimed, a feature of the D&D core books.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4435363, member: 10095"] I directly quoted SavageRobby claiming that it was deceptive marketing. It might not be ideal to change plans after announcements or previews, but it's a far cry from deception. I'm pretty Tewligan meant it literally, which is why he responded a second time claiming, directly, that D&D Insider is not a separate product from the D&D core books, but an actual feature of those books (despite all evidence to the contrary). I don't think this is a good analogy, as without the accessory (games) the core product (PS3) [b]is[/b] worthless, because it has no built-in entertainment. The D&D core books (core product) are perfectly usable without the D&D Insider (accessory), because they have the built-in entertainment in the form of the D&D game. A better analogy would be Gran Turismo and the wheel accessory. You can play GT without any problems if you don't have the wheel, but having it adds a whole new layer to the game. Or an even better analogy would be one that has applied to D&D for decades: Dragon Magazine. It's nowhere near a requirement to play, but is useful to have. Indeed. It is not, as claimed, a feature of the D&D core books. [/QUOTE]
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