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[WOTC] Minis Spotlight
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<blockquote data-quote="Pramas" data-source="post: 930136" data-attributes="member: 995"><p>There was a big debate internally about whether or not a separate line of D&D minis should be produced once Chainmail launched. I was in favor of keeping the RPG line going because there are minis you want for your RPG that aren't going to work in a skirmish game. As it was we had to try to make the Chainmail minis dual purpose and that meant compromises all around. For instance, I had originally wanted the dwarves of Mordengard, who founded a workers state after toppling a tyrant, to look like they came from Soviet propaganda posters. Strong, earnest looking dwarves in workers smocks or metal workers aprons with big hammers and the like. Well, since the Mordengard dwarves had to double as Player Character minis, we had to go with a more traditional look for them. They were still nice minis, but not as flavorful as they might have been. Another example: we had to make up new demons for Naresh because the MM demons were just too powerful for Chainmail. While these were later added to D&D via MM2, the original MM demons never got done. Towards the end of the metal line, they tried to "repurpose" some of the Chainmail minis in some D&D boxed sets (Heroes and Monsters 2 and 3), but it was too late at that point. </p><p></p><p>There are many lessons to be learned from Chainmail. It'll be interesting to see if any of them get applied to the new venture. For my part, I know I underestimated the importance of servicing the RPG market when we started up minis at WotC. I don't know that the new game took that lesson to heart (since the whole plan is to let the "secondary market" service the roleplayers), but the guy who has been in charge of minis since I left is a good guy (I wish he had taken over much earlier and spared me from having to deal with his predecessor) so who knows how it'll turn out.</p></blockquote><p></p>
[QUOTE="Pramas, post: 930136, member: 995"] There was a big debate internally about whether or not a separate line of D&D minis should be produced once Chainmail launched. I was in favor of keeping the RPG line going because there are minis you want for your RPG that aren't going to work in a skirmish game. As it was we had to try to make the Chainmail minis dual purpose and that meant compromises all around. For instance, I had originally wanted the dwarves of Mordengard, who founded a workers state after toppling a tyrant, to look like they came from Soviet propaganda posters. Strong, earnest looking dwarves in workers smocks or metal workers aprons with big hammers and the like. Well, since the Mordengard dwarves had to double as Player Character minis, we had to go with a more traditional look for them. They were still nice minis, but not as flavorful as they might have been. Another example: we had to make up new demons for Naresh because the MM demons were just too powerful for Chainmail. While these were later added to D&D via MM2, the original MM demons never got done. Towards the end of the metal line, they tried to "repurpose" some of the Chainmail minis in some D&D boxed sets (Heroes and Monsters 2 and 3), but it was too late at that point. There are many lessons to be learned from Chainmail. It'll be interesting to see if any of them get applied to the new venture. For my part, I know I underestimated the importance of servicing the RPG market when we started up minis at WotC. I don't know that the new game took that lesson to heart (since the whole plan is to let the "secondary market" service the roleplayers), but the guy who has been in charge of minis since I left is a good guy (I wish he had taken over much earlier and spared me from having to deal with his predecessor) so who knows how it'll turn out. [/QUOTE]
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