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<blockquote data-quote="James McMurray" data-source="post: 3426259" data-attributes="member: 743"><p>So they see the glowing beads and move away. At epic levels or even levels 17+ power gamed enough to give maximized time stops, evard's black tentacles is a joke. You're probably better off tossing out an empowered meteor swarm for 32d6 * 1.5 damage and no saving throw. You do slightly less damage (48d6 effective vs. 50d6 effective) but you have a feat (empower) that's more efficient for you and haven't burnt a bunch of staff charges.</p><p></p><p></p><p></p><p>So you're complaining about an out of date rule set? Okely dokely.</p><p></p><p></p><p></p><p>Have you read Time Stop, or are you still carrying on about 3.0?</p><p></p><p>Yes, 3.0 Time Stop was a mistake. It's been fixed.</p><p></p><p></p><p></p><p>Yes, the epic spell creation rules were a mistake. They work great as long as there's a GM willing to say No.</p><p></p><p></p><p></p><p>Most of that was converted to skills that can be used untrained. You can still makea dex check to keep your balance, but if it's important to your concept you can put ranks in balance too.</p><p></p><p></p><p></p><p>Are there situations where you don't think they cover all the bases? I haven't seen any.</p><p></p><p></p><p></p><p>Hopefully the PH2 version is the last. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Are you sure you want to lose a level? True Rez isn't part of the Life Seed.</p><p></p><p></p><p></p><p>Yeah, I've seen those. But there are ways around them, especially at that level.</p><p></p><p></p><p></p><p>That's nice, although I'd say the "broken" part there is the Gate. The 1,000xp hit and the fact that you're now inside an antimagic field would make my players think twice about using it. You've used 1000xp, 1500gp, two of the most powerful 9th level spells, and one of the most powerful 6th level spells. I'd hope it's a powerful combination. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My point is that when you're playing at levels 17+ broken is an entirely different realm than it is at level 16-. Those are powerful combos, but easily avoidable by anything that has lived long enough and fought enough fights to survive to be a challenge to a party that is nearing the epics.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 3426259, member: 743"] So they see the glowing beads and move away. At epic levels or even levels 17+ power gamed enough to give maximized time stops, evard's black tentacles is a joke. You're probably better off tossing out an empowered meteor swarm for 32d6 * 1.5 damage and no saving throw. You do slightly less damage (48d6 effective vs. 50d6 effective) but you have a feat (empower) that's more efficient for you and haven't burnt a bunch of staff charges. So you're complaining about an out of date rule set? Okely dokely. Have you read Time Stop, or are you still carrying on about 3.0? Yes, 3.0 Time Stop was a mistake. It's been fixed. Yes, the epic spell creation rules were a mistake. They work great as long as there's a GM willing to say No. Most of that was converted to skills that can be used untrained. You can still makea dex check to keep your balance, but if it's important to your concept you can put ranks in balance too. Are there situations where you don't think they cover all the bases? I haven't seen any. Hopefully the PH2 version is the last. :) Are you sure you want to lose a level? True Rez isn't part of the Life Seed. Yeah, I've seen those. But there are ways around them, especially at that level. That's nice, although I'd say the "broken" part there is the Gate. The 1,000xp hit and the fact that you're now inside an antimagic field would make my players think twice about using it. You've used 1000xp, 1500gp, two of the most powerful 9th level spells, and one of the most powerful 6th level spells. I'd hope it's a powerful combination. :) My point is that when you're playing at levels 17+ broken is an entirely different realm than it is at level 16-. Those are powerful combos, but easily avoidable by anything that has lived long enough and fought enough fights to survive to be a challenge to a party that is nearing the epics. [/QUOTE]
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