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<blockquote data-quote="Moon-Lancer" data-source="post: 3782679" data-attributes="member: 35798"><p>Ok. Druids. I don't fully understand the questions so i will just ramble on. </p><p></p><p>Druids should be emissaries of nature. meaning they should talk to animals and plants and respect them. They don't need to be vegans, but they should respect the animals they kill and only kill when they need food or clothings. </p><p></p><p>They should never use their animal influencing magic to help aid them in a kill. They should have rules of the hunt in such cases, and follow the natural order. </p><p></p><p>They should get something like summon natures ally. and they should be able to influence animals and plants to come to their aid.</p><p></p><p>druids should be influence from druids themselves during the times of the romans, but also be like native Americans in a way. </p><p></p><p>The role of the druid should be a controller. they should use magic to entangle their foes and slow down enemies in battle. They should summon creatures to also control the battle field. </p><p></p><p>I think IF druids get a wildshape of some kind, it should be for utility and not so much for melee combat. They should cast cast spells in animal form, and different animals they can wildshape into should have a clear purpose. Such as a wolf to aid in tracking, or a flying creature for scouting and they should gain these animals senses. </p><p></p><p>I feel it was a mistake to make wildshape into a meelee combat only ability with the errata. I feel it should be the exact opposit and should nurture the tactical and utility that wildshape offered. </p><p></p><p>Druids should diverge more from clerics. their should be many things that clerics and wizards can do, that druids cannot, and vise versa. </p><p></p><p>I think druids should be able to shape elements such as stone and water and and wind, and possibly even fire. I don't think they should get spells like fireball though. </p><p></p><p>They should get ways to hinder their opponents by using elements. They could make pools of water by drawing the water from the ground, or change a direction of a river, or entrap someone in stone, or block arrows with wind.</p><p></p><p>If using talent trees it think one talent tree should make a druid like a buffer or a leader i guess? giving everyone elemental attacks or giving them a favor of nature power, like making the partys body as strong as wood or later on stone. While the other talent tree should be with shaping elements and summoning. </p><p></p><p>I think ether way a druid should be able to imbue themselves with the power to turn thier skin to wood ect...</p><p></p><p>I could come up with more concrete mechanics of need be.</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3782679, member: 35798"] Ok. Druids. I don't fully understand the questions so i will just ramble on. Druids should be emissaries of nature. meaning they should talk to animals and plants and respect them. They don't need to be vegans, but they should respect the animals they kill and only kill when they need food or clothings. They should never use their animal influencing magic to help aid them in a kill. They should have rules of the hunt in such cases, and follow the natural order. They should get something like summon natures ally. and they should be able to influence animals and plants to come to their aid. druids should be influence from druids themselves during the times of the romans, but also be like native Americans in a way. The role of the druid should be a controller. they should use magic to entangle their foes and slow down enemies in battle. They should summon creatures to also control the battle field. I think IF druids get a wildshape of some kind, it should be for utility and not so much for melee combat. They should cast cast spells in animal form, and different animals they can wildshape into should have a clear purpose. Such as a wolf to aid in tracking, or a flying creature for scouting and they should gain these animals senses. I feel it was a mistake to make wildshape into a meelee combat only ability with the errata. I feel it should be the exact opposit and should nurture the tactical and utility that wildshape offered. Druids should diverge more from clerics. their should be many things that clerics and wizards can do, that druids cannot, and vise versa. I think druids should be able to shape elements such as stone and water and and wind, and possibly even fire. I don't think they should get spells like fireball though. They should get ways to hinder their opponents by using elements. They could make pools of water by drawing the water from the ground, or change a direction of a river, or entrap someone in stone, or block arrows with wind. If using talent trees it think one talent tree should make a druid like a buffer or a leader i guess? giving everyone elemental attacks or giving them a favor of nature power, like making the partys body as strong as wood or later on stone. While the other talent tree should be with shaping elements and summoning. I think ether way a druid should be able to imbue themselves with the power to turn thier skin to wood ect... I could come up with more concrete mechanics of need be. [/QUOTE]
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