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<blockquote data-quote="Patlin" data-source="post: 3782915" data-attributes="member: 17264"><p>I'd agree that a Ranger is at heart a wilderness guy and a hunter. The archer ranger has always fulfilled this role better than the TWF ranger, but I think a TWF talent tree ought to be kept around for historical reasons.</p><p></p><p>Ranger/Druids might be more interesting if the Ranger also had a natural weapon talent tree, especially if multiclassing within a power source was more advantageous than multiclassing outside it... not enough data on how that will work.</p><p></p><p>I'm a little perplexed at how a Ranger will be portrayed as "Divine" as this seems to me to be less than a tenth of the Ranger's persona. I suppose they'll have to stress the "one with the land" aspect of the character, but the danger there is infringing on the Druid.</p><p></p><p>A ranger is different from a Druid in that he's a rugged survivalist, not a mystic. He adapts to and overcomes his environment, rather truly becoming one with it.</p><p></p><p>I like the idea of the Ranger taking over a lot of the scout, as the scout is a much more general character class. Quickly moving about the battle field and taking out select targets is a good in battle role, while discovering what challenges lie ahead without being seen is an important out of combat role. Only problem: a scout is even less divine than the ranger.</p><p></p><p>If the ranger is going to be a divine character, it'll be important to make his spellcasting abilities feel like less of a tacked on afterthought. More spells/abilities like Surefoot and Camoflage, maybe?</p></blockquote><p></p>
[QUOTE="Patlin, post: 3782915, member: 17264"] I'd agree that a Ranger is at heart a wilderness guy and a hunter. The archer ranger has always fulfilled this role better than the TWF ranger, but I think a TWF talent tree ought to be kept around for historical reasons. Ranger/Druids might be more interesting if the Ranger also had a natural weapon talent tree, especially if multiclassing within a power source was more advantageous than multiclassing outside it... not enough data on how that will work. I'm a little perplexed at how a Ranger will be portrayed as "Divine" as this seems to me to be less than a tenth of the Ranger's persona. I suppose they'll have to stress the "one with the land" aspect of the character, but the danger there is infringing on the Druid. A ranger is different from a Druid in that he's a rugged survivalist, not a mystic. He adapts to and overcomes his environment, rather truly becoming one with it. I like the idea of the Ranger taking over a lot of the scout, as the scout is a much more general character class. Quickly moving about the battle field and taking out select targets is a good in battle role, while discovering what challenges lie ahead without being seen is an important out of combat role. Only problem: a scout is even less divine than the ranger. If the ranger is going to be a divine character, it'll be important to make his spellcasting abilities feel like less of a tacked on afterthought. More spells/abilities like Surefoot and Camoflage, maybe? [/QUOTE]
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