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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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<blockquote data-quote="wicked cool" data-source="post: 9728428" data-attributes="member: 85714"><p>Bg3 biggest selling points for me was </p><p></p><p>The writing- the choices /the party members etc- this can be duplicated as it’s not a video game thing. This was reworked over and over and I think wotc came back and said no on lots </p><p></p><p>The core 5e- this was d&d as close as you can get</p><p></p><p>The combat of the high ground etc- until this game 99% of d&d is flat</p><p></p><p>Graphically it wasn’t this huge achievement and the story after act 2 isn’t that great plus it took a long time for act 3 to come together </p><p></p><p>It’s funny we don’t know who contributed what from wotc. My guess is it’s the mechanics of d&d/lore and that can be replicated easily. </p><p></p><p></p><p>I often boot up Bg3 to test out a bard build or fighter etc plus a beard/hair combo for my next player character and then I move on to another game and come back.</p></blockquote><p></p>
[QUOTE="wicked cool, post: 9728428, member: 85714"] Bg3 biggest selling points for me was The writing- the choices /the party members etc- this can be duplicated as it’s not a video game thing. This was reworked over and over and I think wotc came back and said no on lots The core 5e- this was d&d as close as you can get The combat of the high ground etc- until this game 99% of d&d is flat Graphically it wasn’t this huge achievement and the story after act 2 isn’t that great plus it took a long time for act 3 to come together It’s funny we don’t know who contributed what from wotc. My guess is it’s the mechanics of d&d/lore and that can be replicated easily. I often boot up Bg3 to test out a bard build or fighter etc plus a beard/hair combo for my next player character and then I move on to another game and come back. [/QUOTE]
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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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