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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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<blockquote data-quote="Ruin Explorer" data-source="post: 9728433" data-attributes="member: 18"><p>Yup.</p><p></p><p>WotC top leadership don't understand why BG3 succeeded.</p><p></p><p>It wasn't because of the BG licence, as most people who played it had never played a BG game (and only some had heard of them before BG3). The average player is like, 28.</p><p></p><p>It wasn't because of D&D or the Forgotten Realms - they did help, but primarily because they moderated some of Larian's worst impulses (which are towards obscurantist, game-y-in-a-bad-way systems and ultra-maximum grimdark crapsack world settings, both of which I would argue hurt sales and mass market acceptance), and 5E is inherently a more accessible and engaging system than an awful lot of CRPGs use.</p><p></p><p>It was because it's an extremely playable, accessible, and well-written CRPG with an amazing cast of characters and really good production values. It was also helped by being multiplayer - a lot of people gifted a lot of others copies so they could, in theory, play with them (I suspect many of these never got used for MP but still, a sale is a sale).</p><p></p><p>WotC could achieve literally all of that if they wanted to focus on that, but given they aren't even trying to make a CRPG to develop that expertise, I don't think they're serious about it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9728433, member: 18"] Yup. WotC top leadership don't understand why BG3 succeeded. It wasn't because of the BG licence, as most people who played it had never played a BG game (and only some had heard of them before BG3). The average player is like, 28. It wasn't because of D&D or the Forgotten Realms - they did help, but primarily because they moderated some of Larian's worst impulses (which are towards obscurantist, game-y-in-a-bad-way systems and ultra-maximum grimdark crapsack world settings, both of which I would argue hurt sales and mass market acceptance), and 5E is inherently a more accessible and engaging system than an awful lot of CRPGs use. It was because it's an extremely playable, accessible, and well-written CRPG with an amazing cast of characters and really good production values. It was also helped by being multiplayer - a lot of people gifted a lot of others copies so they could, in theory, play with them (I suspect many of these never got used for MP but still, a sale is a sale). WotC could achieve literally all of that if they wanted to focus on that, but given they aren't even trying to make a CRPG to develop that expertise, I don't think they're serious about it. [/QUOTE]
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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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