Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9728594" data-attributes="member: 18"><p>When? When in the last 15-20 years did an independent studio do that?</p><p></p><p>Because I can't think of a single example of an independent studio doing that.</p><p></p><p>And every example I can think of, the actual cause, contrary to your "it just happens man" implication, was directly traceable to the <strong>publisher</strong> who owned the NON-independent studio pushing them to make bad choices (either directly or indirectly).</p><p></p><p></p><p>No.</p><p></p><p>The world is not a random morass of dice rolls randomly causing events from a table. Things happen and there's a chain of causation behind them. You can look at a studio and see their situation, and have a pretty good idea of the general quality of certain genres of game they'd put out. There are exceptions, but they're vanishingly rare.</p><p></p><p></p><p>This isn't 2010. Predicting "5+ years" is predicting ONE game dev cycle out now for AAAs. One. That's the equivalent, literally, of predicting 2+ years in 2010. Games that took 2-3 years back then take 5+ now. So you can say "That's a big number" but it's not - it's one cycle. AAs are still closer to 2-3, but even some of them are stretching towards 5+.</p><p></p><p>Plus, I'm not actually "predicting" much, I'm talking about easy-to-prove and impossible-to-deny difference in the way an independent game dev works vs how a fully-owned studio which only has the money a publisher <em>allows</em> it to have work. There are companies who give the impression of being at a mid-point, but in reality 95% of those are fully-owned, and the moment it's more convenient for a corporate owner to do so than to keep them open, they'll immediately be liquidated. As easy recent proof, I point you to Microsoft's massive array of acquired games companies. Most of those were allowed to run as if they were independent studios for the most part, but then without warning, MS just shut a large fraction of them down, even when they were making a profit or 80%+ of the way through developing a game likely to be profitable, because more short-term gain for MS could be found by just shutting them down and taking their money/money earmarked for them.</p><p></p><p>If Larian had been bought by a publisher, we'd be having a very different discussion, because then they'd be subject to the same vicissitudes as other companies.</p><p></p><p>Your comment re: "small studios or large ones" makes me think you're either misunderstanding or intentionally trying to reframe the issue though. This isn't about small vs. large. This is about independent vs. fully dependent on a publisher who actually owns them. As Larian show, an independent studio can be much larger than publisher-owned ones. CDPR also also own themselves and are huge.</p><p></p><p>Don't think it's any accident the best Western RPGs of the last 10 years or so came out of those two companies.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9728594, member: 18"] When? When in the last 15-20 years did an independent studio do that? Because I can't think of a single example of an independent studio doing that. And every example I can think of, the actual cause, contrary to your "it just happens man" implication, was directly traceable to the [B]publisher[/B] who owned the NON-independent studio pushing them to make bad choices (either directly or indirectly). No. The world is not a random morass of dice rolls randomly causing events from a table. Things happen and there's a chain of causation behind them. You can look at a studio and see their situation, and have a pretty good idea of the general quality of certain genres of game they'd put out. There are exceptions, but they're vanishingly rare. This isn't 2010. Predicting "5+ years" is predicting ONE game dev cycle out now for AAAs. One. That's the equivalent, literally, of predicting 2+ years in 2010. Games that took 2-3 years back then take 5+ now. So you can say "That's a big number" but it's not - it's one cycle. AAs are still closer to 2-3, but even some of them are stretching towards 5+. Plus, I'm not actually "predicting" much, I'm talking about easy-to-prove and impossible-to-deny difference in the way an independent game dev works vs how a fully-owned studio which only has the money a publisher [I]allows[/I] it to have work. There are companies who give the impression of being at a mid-point, but in reality 95% of those are fully-owned, and the moment it's more convenient for a corporate owner to do so than to keep them open, they'll immediately be liquidated. As easy recent proof, I point you to Microsoft's massive array of acquired games companies. Most of those were allowed to run as if they were independent studios for the most part, but then without warning, MS just shut a large fraction of them down, even when they were making a profit or 80%+ of the way through developing a game likely to be profitable, because more short-term gain for MS could be found by just shutting them down and taking their money/money earmarked for them. If Larian had been bought by a publisher, we'd be having a very different discussion, because then they'd be subject to the same vicissitudes as other companies. Your comment re: "small studios or large ones" makes me think you're either misunderstanding or intentionally trying to reframe the issue though. This isn't about small vs. large. This is about independent vs. fully dependent on a publisher who actually owns them. As Larian show, an independent studio can be much larger than publisher-owned ones. CDPR also also own themselves and are huge. Don't think it's any accident the best Western RPGs of the last 10 years or so came out of those two companies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
Top