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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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<blockquote data-quote="mamba" data-source="post: 9728874" data-attributes="member: 7034611"><p>Link? If you are on the verge of bankruptcy, where does the money come from to go all in?</p><p></p><p>Also, they basically broke even (200k loss…), not really what is generally considered the ‘verge of bankruptcy’</p><p></p><p>EDIT: the one I found is <a href="https://gameworldobserver.com/2023/08/03/larian-road-to-success-bankruptcy-risks-baldurs-gate-3" target="_blank">Larian’s thorny path to Baldur’s Gate 3: from underdogs with Intel 486s to global company that survived against all odds | Game World Observer</a></p><p>which puts the brink of bankruptcy bit before 2013, which you conveniently ignore…</p><p></p><p>“Larian was on the brink of bankruptcy at least 10 times<strong> between 1997 and 2013</strong>.”</p><p></p><p>“<strong>Original Sin 2 was a turning point for Larian,</strong> as it started opening new offices across the globe and expanding its headcount from roughly 40 people to a team of 140 (as of 2017). <strong>Perhaps for the first time in its history, the company had sufficient resources and financial stability to take a new leap</strong>.”</p><p></p><p>“During his <a href="https://gameworldobserver.com/2022/03/24/larian-grew-10-times-since-original-sin-although-swen-vincke-never-thought-studio-would-need-400-people" target="_blank">GDC 2022 talk</a>, Vincke noted that the company has now expanded to over 400 people, although he never thought his new project would require such a large team.”</p><p></p><p>“There was a moment where we started understanding what we needed to do to make this game. We thought we understood. Then we actually really understood. And so we had two choices: we could scale it down, or we could scale ourselves up. And so we chose to scale ourselves up.</p><p></p><p>Swen Vincke”</p><p></p><p>Reads very differently from what you present…</p></blockquote><p></p>
[QUOTE="mamba, post: 9728874, member: 7034611"] Link? If you are on the verge of bankruptcy, where does the money come from to go all in? Also, they basically broke even (200k loss…), not really what is generally considered the ‘verge of bankruptcy’ EDIT: the one I found is [URL='https://gameworldobserver.com/2023/08/03/larian-road-to-success-bankruptcy-risks-baldurs-gate-3']Larian’s thorny path to Baldur’s Gate 3: from underdogs with Intel 486s to global company that survived against all odds | Game World Observer[/URL] which puts the brink of bankruptcy bit before 2013, which you conveniently ignore… “Larian was on the brink of bankruptcy at least 10 times[B] between 1997 and 2013[/B].” “[B]Original Sin 2 was a turning point for Larian,[/B] as it started opening new offices across the globe and expanding its headcount from roughly 40 people to a team of 140 (as of 2017). [B]Perhaps for the first time in its history, the company had sufficient resources and financial stability to take a new leap[/B].” “During his [URL='https://gameworldobserver.com/2022/03/24/larian-grew-10-times-since-original-sin-although-swen-vincke-never-thought-studio-would-need-400-people']GDC 2022 talk[/URL], Vincke noted that the company has now expanded to over 400 people, although he never thought his new project would require such a large team.” “There was a moment where we started understanding what we needed to do to make this game. We thought we understood. Then we actually really understood. And so we had two choices: we could scale it down, or we could scale ourselves up. And so we chose to scale ourselves up. Swen Vincke” Reads very differently from what you present… [/QUOTE]
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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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