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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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<blockquote data-quote="JConstantine" data-source="post: 9730049" data-attributes="member: 7052620"><p>I think the "edgy evil is dramatic, good is boring" tone, as you put, is fine - appropriate even - for the Baldur's Gate series. I've always had the impression of the city being rather noir-esque in it's level of corruption and inability to improve. Contrast to Neverwinter where I generally get a prevailing sense of hope.</p><p></p><p>As far as the videos games go, while the current connection between installments in each series is simply the location, I could see each series being used to tell certain types of story to give them a thematic through line. For example, <em>Baldur's Gate</em> could focus on dark and edgy themes; <em>Neverwinter Nights</em> for the standard heroic plots; <em>Planescape </em>for presenting (a student understanding of) philosophical questions. Maybe pivot <em>Icewind Dale</em> towards survivalism.</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9730049, member: 7052620"] I think the "edgy evil is dramatic, good is boring" tone, as you put, is fine - appropriate even - for the Baldur's Gate series. I've always had the impression of the city being rather noir-esque in it's level of corruption and inability to improve. Contrast to Neverwinter where I generally get a prevailing sense of hope. As far as the videos games go, while the current connection between installments in each series is simply the location, I could see each series being used to tell certain types of story to give them a thematic through line. For example, [I]Baldur's Gate[/I] could focus on dark and edgy themes; [I]Neverwinter Nights[/I] for the standard heroic plots; [I]Planescape [/I]for presenting (a student understanding of) philosophical questions. Maybe pivot [I]Icewind Dale[/I] towards survivalism. [/QUOTE]
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WotC: 'Of Course We're Going To Do' Baldur's Gate 4
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